Results 1 to 7 of 7

Thread: Expanded Skill Gain Areas

Threaded View

  1. #1

    Expanded Skill Gain Areas

    I love this game, but I'll be the first to admit, I'm not that great at it. I am not the guy who instantly jumps in and finds the best macro spots and then amasses a fortune. I generally just roam and perhaps stop every once in a while to perform a simple macro for a few hours.

    The dungeons seem to be out of the way and dangerous for the ill-equipped. Deceit is not even accessible and is already run by a mega-guild, while the others are full of notos.

    Basically, I was wondering if it would be such a bad idea to make areas like the graveyard or the orc fort by Yew considered dungeons and allow increased skill gain there. It would spread out the area a bit and not force out the little guys who can't completely run spawns. I run past some of these places and they seem to be empty (at least the orc fort), but I think they'd be more populated with a skill gain increase.

    Lastly, it would help to thin out hotspots and make use of more of Britannia.
    Last edited by Quaa Ludes; February 23rd, 2011 at 04:34 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •