AOS is item based, if you are rich, u will be hard to kill.
AOS is item based, if you are rich, u will be hard to kill.
??
You clearly never played AoS and you clearly haven't played IPY either.
IPY is Random Based. Big Hits with Moderate Skill and you win.
AoS is timing skill (and with the changes to the armors and crap, is COMPLETELY skill based) and definately more so then UO:R era.
AIM = IPYStockBroker
(Leader Of RsS)
LOL!! You sir, are delusional. If you have the Hat of Magi and Ornaments and bull**** items, you never run out of mana... That is a item based game just like WoW. Go play OSI if u dont like it
you sir haven't read much of the thread.. I already stated that artifacts need to be thrown out and caps on armor stat bonuses need to be in place. We are talking about what can potentially benefit AoS as in changes and those were already brought up and aknowledged. Then you come into the thread without reading anything, throw your 4 word opinion on AoS and create an argument. Please just read the thread next time before just writing mindlessly. Posts like yours cause arguments and cause threads to get closed.
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Last edited by Punkte; August 8th, 2012 at 09:41 PM.
AIM = IPYStockBroker
(Leader Of RsS)
Siege solved the problems of AoS by having no insurance. People eventually all had 1 personal bless deed but I don't think it was a huge deal since it was one item, my friends and I regularly beat people with their single blessed artis with normal gear.
I think insurance was a bigger problem than anything else when it comes to aos, simply exclude it and it is/can be a great rule set of UO.
Samurai empire on the other hand is where things really got out of hand.
AIM = IPYStockBroker
(Leader Of RsS)
I think it was a good balance. For a while only people who had made their characters at a certain point had pbds and everyone else was stuck without, kinda like a vet reward. eventually they added one for everyone, but one item, even an artifact, while definitely a benefit wasn't game breaking. it was pretty fun imo.
lol this server is dying and you want him to make another one already?
fixing this ipy in the first place sounds better
http://www.uottm.blogspot.co.uk/2012...f-shadows.html
So why AOS? I really feel the best possible Ultima Online would be one to combine the essentials of early UO, pre-trammel - The community, the risk, the excitement, the adventure. Player justice, together with the more advanced ideas of AOS, almost perfected in Publish 25. My ideal UO would be a one-faceted shard, Felucca only, including Champion Spawns, AOS mechanics, support for player communities and towns, and the thriving community this would create. I'd even consider a Trammel. Just not a mirror!
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