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Thread: Consider Making A UO AoS Shard?

  1. #11
    AOS is item based, if you are rich, u will be hard to kill.

  2. #12
    Expert Punkte's Avatar
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    Quote Originally Posted by Grenade123 View Post
    AOS is item based, if you are rich, u will be hard to kill.
    ??
    You clearly never played AoS and you clearly haven't played IPY either.
    IPY is Random Based. Big Hits with Moderate Skill and you win.
    AoS is timing skill (and with the changes to the armors and crap, is COMPLETELY skill based) and definately more so then UO:R era.
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  3. #13
    LOL!! You sir, are delusional. If you have the Hat of Magi and Ornaments and bull**** items, you never run out of mana... That is a item based game just like WoW. Go play OSI if u dont like it

  4. #14
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    Quote Originally Posted by Grenade123 View Post
    LOL!! You sir, are delusional. If you have the Hat of Magi and Ornaments and bull**** items, you never run out of mana... That is a item based game just like WoW. Go play OSI if u dont like it
    you sir haven't read much of the thread.. I already stated that artifacts need to be thrown out and caps on armor stat bonuses need to be in place. We are talking about what can potentially benefit AoS as in changes and those were already brought up and aknowledged. Then you come into the thread without reading anything, throw your 4 word opinion on AoS and create an argument. Please just read the thread next time before just writing mindlessly. Posts like yours cause arguments and cause threads to get closed.

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    Quote Originally Posted by Punkte View Post
    the elemental resists weren't really that bad... It gives crafters the potential to make more money depending on the piece a person wants.. or putting together a full 70s resist suit... It also allows for people to fight dragons more often for hides and take part in the bod system... Crafters have alot more potential in this era than in others making just GM items.

    The part of the suits that got rediculous is with the bonuses. There should be no lower regeant cost armor (it gives people something to fight for and collect)
    Lower mana cost should be capped at maybe 30
    Mana regen should be capped at around 6-8 or skill dependent.
    Stat bonuses should be capped at around 10 each.

    Artifacts should be thrown out of the game, unless something minor.. Like +5 str or int (in which case you would still hit the item bonus cap).
    Special moves added some utility to warrior classes that they never had before...
    and with those special moves, new class templates are born where people utilize different special attacks with certain skillsets.

    Insurance was iffy for some people... The way I would correct it, is if your really thinking of insuring your items... You should be able to back it up with some coin... Instead of the 500 each piece insured reward per kill, I would go ahead and say a good reward would be doubling that, possibly even tripling it.. While also costing the person who directly insured the items more to do so.

    Quote Originally Posted by Punkte View Post
    ??
    You clearly never played AoS and you clearly haven't played IPY either.
    IPY is Random Based. Big Hits with Moderate Skill and you win.
    AoS is timing skill (and with the changes to the armors and crap, is COMPLETELY skill based) and definately more so then UO:R era.
    Last edited by Punkte; August 8th, 2012 at 09:41 PM.
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  5. #15
    Siege solved the problems of AoS by having no insurance. People eventually all had 1 personal bless deed but I don't think it was a huge deal since it was one item, my friends and I regularly beat people with their single blessed artis with normal gear.
    I think insurance was a bigger problem than anything else when it comes to aos, simply exclude it and it is/can be a great rule set of UO.

    Samurai empire on the other hand is where things really got out of hand.

  6. #16
    Expert Punkte's Avatar
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    Quote Originally Posted by Snake View Post
    Siege solved the problems of AoS by having no insurance. People eventually all had 1 personal bless deed but I don't think it was a huge deal since it was one item, my friends and I regularly beat people with their single blessed artis with normal gear.
    I think insurance was a bigger problem than anything else when it comes to aos, simply exclude it and it is/can be a great rule set of UO.

    Samurai empire on the other hand is where things really got out of hand.
    Agreed, I hated the Ninjitsu and Bushido... Added wayyy to much complexity to the game.. Running around in a wolf form, stealth ninjitsu archers...
    But I also would not mind removing insurance in its entirety... That 1 personal bless deed sounds like a good idea though!
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  7. #17
    I think it was a good balance. For a while only people who had made their characters at a certain point had pbds and everyone else was stuck without, kinda like a vet reward. eventually they added one for everyone, but one item, even an artifact, while definitely a benefit wasn't game breaking. it was pretty fun imo.

  8. #18
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    Quote Originally Posted by Snake View Post
    I think it was a good balance. For a while only people who had made their characters at a certain point had pbds and everyone else was stuck without, kinda like a vet reward. eventually they added one for everyone, but one item, even an artifact, while definitely a benefit wasn't game breaking. it was pretty fun imo.
    I really hope Az would consider making an AoS shard... I know he was saying that he doesn't know anything about that era but... that's what we have all of us here for...
    Dooo it!
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  9. #19
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    lol this server is dying and you want him to make another one already?
    fixing this ipy in the first place sounds better

  10. #20
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    http://www.uottm.blogspot.co.uk/2012...f-shadows.html

    So why AOS? I really feel the best possible Ultima Online would be one to combine the essentials of early UO, pre-trammel - The community, the risk, the excitement, the adventure. Player justice, together with the more advanced ideas of AOS, almost perfected in Publish 25. My ideal UO would be a one-faceted shard, Felucca only, including Champion Spawns, AOS mechanics, support for player communities and towns, and the thriving community this would create. I'd even consider a Trammel. Just not a mirror!

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