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Thread: PvP: Harm changes

  1. #1

    PvP: Harm changes

    2-3 weeks ago you had mentioned a few changes you wanted implimented. I helped test the harm changes for a few hours over a couple of testing periods. At one point I could have swore it was working perfectly. Tilly had mentioned to me that ithas not yet been hashed out.

    Whats going on with harm? Is it going to see changes or have you decided to go another route?

    Keep up the good work!!

  2. #2
    Legendary Xiled's Avatar
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    /bump
    Guildmaster of X-Rated /X\

  3. #3
    Administrator Az's Avatar
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    How do you feel it's currently working on the live server?
    Az

  4. #4
    Grand Master Violent Beard's Avatar
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    Its not working as intended, i tried to disrupt but it didnt. Anyhow, harm doesnt need to be changed anyhow so its all good! Put the work in some cool content to retain the noobs instead like some in game quests to teach them about making gold, using skills, macroing, recalling and all that noob stuff! Btw damn you reds at shame last night need to beef yourself up! My grandma is better at murdering people!
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  5. #5
    Legendary Xiled's Avatar
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    Quote Originally Posted by Violent Beard View Post
    Its not working as intended, i tried to disrupt but it didnt. Anyhow, harm doesnt need to be changed anyhow so its all good! Put the work in some cool content to retain the noobs instead like some in game quests to teach them about making gold, using skills, macroing, recalling and all that noob stuff! Btw damn you reds at shame last night need to beef yourself up! My grandma is better at murdering people!

    Welcome back sir.
    Guildmaster of X-Rated /X\

  6. #6
    Harm does not work like you said you were going to change it to. I thought it was supposed to disrupt once every 5 seconds. It currently does not do that.

  7. #7
    Administrator Az's Avatar
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    That's a magic resist issue, as far as I know. We really need more people to get genuinely involved in testing for us (not just using the TC ruleset to set skills and duel, etc).

    I will literally watch this thread all day. We have some debugging code in, and if 2+ people ever want to get on and give Harm and honest test, I'll make sure I'm there.
    Az

  8. #8
    I'll test it this weekend whenever I get a chance. Probably not available until Sunday though, hopefully I can get a guildmate to help out.
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  9. #9
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    There is some issue with the 5 second timer, magic resist, and/or both

  10. #10
    Quote Originally Posted by Az View Post
    That's a magic resist issue, as far as I know. We really need more people to get genuinely involved in testing for us (not just using the TC ruleset to set skills and duel, etc).

    I will literally watch this thread all day. We have some debugging code in, and if 2+ people ever want to get on and give Harm and honest test, I'll make sure I'm there.
    I did alot of testing for harm and we got it to work right. Then the server was brought down and everything came back up out of whack. You were able to make people lose their spell cursor by doing damage to them. Is the harm change something you are still looking to impliment? Its been a few weeks and I thought we were bringing harm from 50% disrupt (what it curently is) to a 100% disrupt every 5 seconds...I am really confused as to what is going on.

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