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Thread: Make skill gain harder and bring back RoT

  1. #21
    Quote Originally Posted by fertavfer View Post
    I’ve been around for like 2 weeks
    Welcome to the IPY debate club

  2. #22
    Master Freight Elevator's Avatar
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    Quote Originally Posted by Corrado View Post
    Then you don't want one, because it's never been that difficult. I have 7 7x chars and 2 others that aren't 7x but are "finished" because they use 8+ skills.
    I don't have a 7x but I want it..

    Once I got to like 95 resist I stopped macroing.
    Nothing personal


  3. #23
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    I wouldn't mind a 7x

    I think I made it to 93 on Heath and stopped bothering. Plenty of 5x chars... I think Heath is my only 6x actually. I hate skilling up.
    We are all in the gutter, but some of us are looking at the stars.

    - Oscar Wilde.

  4. #24
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    Same. I have a bunch of 4-6x chars but eventually I just want to play them and having 95ish of a skill is enough.

    Recently started training some of them again though. Main is up to 98 resist, might be GM by the time I get home from work!
    Nothing personal


  5. #25
    i think it's funny how everyone bitched about how long it took to skill up before, so he fixed it and now you're bitching again because it's too fast. make up your ****ing minds.
    Quote Originally Posted by Anigorb View Post
    stoners are wonderful and misunderstood people who are as brilliant as they are attractive.

  6. #26
    I honestly think it was too fast even before with ROT..
    I really have no idea why people complained about skill gain, it's beyond my comprehension, I guess I play a different game.

  7. #27
    i played my newb character yesterday and gained 2 points in archery in 2 hours... and u want to slow down skill gains? wow that would be lame

  8. #28
    Quote Originally Posted by stunna View Post
    i played my newb character yesterday and gained 2 points in archery in 2 hours... and u want to slow down skill gains? wow that would be lame
    I don't really understand the complaints myself either. For some skills I understand wanting slower skill gain, like weapon skills, but for others the skill gain is just insanely slow: magery, resist, healing, discordance, animal taming to name a few. To macro my mage from 50 magery to 74 magery, has cost me about 40k gold in regs. To level his peacemaking from 0 to 100 cost me about 3k gold in harps, and took a week or so, which I think is reasonable.

    The only people bitching about gains being too fast are the ones sitting on 6 7x characters with multiple castles / keeps though. I think most of the skill gains are reasonable, and some are just plain retarded. Especially resist, taming, and discordance. I macrod my discord for over 24 hours and got zero gains, and my skill was only 88... it's still really useful at that level, but I'd like GM it in a reasonable time frame.

    With current skill gains: making a dexxer = easy, making anything else = get ready for a long grind. Even in the current state things aren't so bad for newbs though. As I posted in the newbie forum, you can make a dexxer bard that can solo OLs and dragons in less than a week so newbies don't have that much to complain about. Real pvp requires a 5x mage template of some kind though, and that will take some work.

  9. #29
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    LESS FORUM PVP MORE UO PVP. /thread

  10. #30
    Every once in a while, when im feeling masochistic.. or find that the summer doest heat up my flat enough.. i consider macroing resist on my reds. then i realize that in house is 50% gains and that theres no way to join a militia. game over.

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