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Thread: Template question

  1. #1

    Template question

    I'm thinking of going with a pretty straight forward template:

    90 str
    100 dex
    35 int

    Mace
    Tact
    Anat
    Heal
    Resist
    Mage
    Hide

    Plan is about what I used to do preUOR on OSI in the day: Arm war axe, chug through large mage dumps until I exhaust either stam pots or armor, then switch to Qstaff and try to just beat them to pieces. Suggestions? I refuse to take archery, as I remember it being a god awful skill and inconsistent damage wise. If anything, I think I would replace hide with fencing to utilize poison kryss after draining opponents of stamina. For dexers. I play to do about the same.. war axe to break armor to bits, followed by Qstaff and poison spam.

  2. #2
    Quote Originally Posted by Malcate View Post
    I'm thinking of going with a pretty straight forward template:

    90 str
    100 dex
    35 int

    Mace
    Tact
    Anat
    Heal
    Resist
    Mage
    Hide

    Plan is about what I used to do preUOR on OSI in the day: Arm war axe, chug through large mage dumps until I exhaust either stam pots or armor, then switch to Qstaff and try to just beat them to pieces. Suggestions? I refuse to take archery, as I remember it being a god awful skill and inconsistent damage wise. If anything, I think I would replace hide with fencing to utilize poison kryss after draining opponents of stamina. For dexers. I play to do about the same.. war axe to break armor to bits, followed by Qstaff and poison spam.

    90 str / 100 dex / 35 int
    > Why not 100 / 100 / 25? For PvP in any game out there high HP > anything, if you really need 35 int for some reason, then wouldn't 100 / 90 / 35 be better?

    Mace 100
    Tact 100
    Anat 80
    Heal 80
    Resist 100
    Mage 60 (With 35 int and in armor any more than this is worthless anyhow)
    Hide 80
    Archery 100

    If you don't GM all your skills then you can have Archery and Macing. The occassional heavy xbow pop really hurts, especially when they are trying to run, and for fighting other dexxers this is great once you've drained out their stam with maces, sit back at 100 stam and pop them with bolts, their swing timer will be so slow they won't be able to keep up with your damage, crack them with a qstaff in between bolts.

  3. #3
    Higher magery for higher GH's, mostly. As far as the higher dex, I wasn't sure exactly how much 10 dex would affect a Qstaff, but the plan was to keep mages interrupted. Character is made as kind of a "griner" character... and I just don't trust archery. I remember sometimes it would hit for 11, other times 40.

  4. #4
    Archery is really useful to keep pressure while you're healing up with bandages or running from dexxer katana rape. That high burst damage is still really helpful for finishing, and archery hits mages hard, every time they have to stop to cast a heal is a second they aren't dpsing. I assume youll be using armor unless youre fighting mages, so those three greater heals you have arent going to be useful for much other than healing your allies nearby and that mana isnt comming back anytime soon with armor and no meditation. Even at 60 magery they heal for a good amount. You won't be getting them off easily against a good player to heal yourself though.

    If you really think more dex is needed, just use dex pots and stam pots. Losing 10hp isn't worth it for the extra mana or the extra dex imo.

    Anyhow, just my thoughts ~

    I always enjoyed archery/fencer DP rape myself, but the mechanics on this server are a lot different than old school UO pvp.
    Last edited by Khadesh; July 6th, 2012 at 03:43 AM.

  5. #5
    Appreciate the insight. Maybe I will try something like the template you posted. I just never liked the wishy washyness of archery. Is it better here than others?

  6. #6
    Wiki Editor
    Join Date
    Mar 2012
    Posts
    92
    you will struggle to finish targets off without some sort of ranged attack.

  7. #7
    Quote Originally Posted by Malcate View Post
    Appreciate the insight. Maybe I will try something like the template you posted. I just never liked the wishy washyness of archery. Is it better here than others?
    Mace 100
    Tact 100
    Anat 80
    Heal 80
    Resist 100
    Mage 60 (With 35 int and in armor any more than this is worthless anyhow)
    Hide 80
    Archery 100

    This template is exactly the same as the one I am working towards on my dexxer, except I went fencing because I love deadly poison, and I went 100/100/25 int for stats, because without wrestling magery is worthless in pvp from what I've seen except for mini heal, cure, prebuffing yourself.

    Archery seems pretty weak so far for me against other dexxers in decent gear, but I'm pretty sure you can give mages a run for their money with it.

  8. #8
    Doesn't mindblast do insane damage at 100/100/25?

  9. #9
    Banned
    Join Date
    Jun 2012
    Posts
    65
    Quote Originally Posted by Malcate View Post
    Doesn't mindblast do insane damage at 100/100/25?
    No.

  10. #10
    Alright. That was a main concern. I assumed it still did, and remember that was crippling in the day. In that case though, I think I will probably drop magery to 40. At 60 GH isn't 100%, so I will most likely stick to small heals... and I feel like GM hiding is worth more to me than a % chance to cast GH.

    As far as anat/heal go, is there a huge difference in 80-100?

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