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Thread: Harm Interrupts

  1. #1
    Administrator Az's Avatar
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    Harm Interrupts

    So, it's generally accepted that the percentage based harm interrupt here is unpopular. We moved to that system in beta based on some suggestions.

    On IPY 1, harm didn't interrupt at all. Debuffs interrupted only when the debuff was applied. I felt the PvP was good.

    Over a conversation with the illustrious HMU last night, the suggestion of diminishing returns on harm came up.

    Harm would interrupt 100% of the time on a target the first application, then 50% chance, then 25% chance, then 0% chance. Essentially. The chance you'd have to interrupt a spell would diminish each time you used it.

    So, in this system, essentially we have IPY 2's exact current harm situation, but with a guaranteed interrupt up front and, after a single 50% interrupt chance, basically no more harm interrupts. The goal is an interrupt, but not "interrupt PvP".

    My suggestion to that suggestion was an interrupt cooldown situation. Harm would work like this:

    100% interrupt - 25% interrupt (5 seconds) - 100% interrupt - 25% interrupt (5 seconds) - and so on.

    This gives a reliable interrupt on a timer that a player needs to keep track of and prevents constant interrupt PvP. The amount of seconds the Harm debuff/cooldown lasts is obviously negotiable and up for discussion. My obvious goal is to allow a reliable interrupt, and to allow reliable interrupts into PvP if a player has the skill to keep track of his harm interrupt, his insta hit, and his direct damage spell interrupts.

    The result, I feel, is significantly more interrupts in PvP... but also significantly more skill to achieve that increased level of interrupting. Keeping track of the harm timer in your head becomes crucial when your new found reliance on it is the difference between success and failure in a fight.

    What does the community think?
    Az

  2. #2
    With the absence of poison blocking healing, I think having Harm interrupt 100% of the time is perfectly justified. If anything needs diminishing returns it's lesser heal IMO.

  3. #3
    You may also want to look at reducing miniheal's effectiveness if there is going to be a quick, reliable interrupt...I'd like to hear more opinions but those two things can feed off of each other. If I am spamming miniheal my opponent can out damage those heals with double ebolt and hally wack, but if I can spam miniheal and quickly toss a harm at an attempted ebolt and then go back to spamming uninterruptable heals, defense is going to be strong.

  4. #4
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    Yah I like it Az , harm still plays a role in pvp even ifu can heal through poison it is still used for disrupts if it goes off successfully.

  5. #5
    I believe another server currently uses a harm system somewhat similar to this but not exactly the same. From what I've heard people seem to like the dueling and overall PvP system there. You might have some success by changing harm like you have mentioned tho.

    I honestly feel one of the main PvP issues is that you can heal through poison. I feel that T2A PvP with insta hit was always horrible because you could heal through poison. That should def be addressed first.

    I am glad you are looking to make some changes Az, shows dedication. Thanks for your hard work we all really appreciate it.

  6. #6
    It's a good idea, but in a way it does buff up mini-heal, because now it will be even harder to get off a gheal against decent opponents. I'd like to see this change go in, but I'd also like to see some sort of miniheal nerf follow it up.

  7. #7
    Administrator Az's Avatar
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    That seems to be a trend so far in this thread. We can certainly do that as well.

    I forget what we did to mini heal on IPY 1. We addressed it there. Someone should remember?
    Az

  8. #8
    Quote Originally Posted by Film Student View Post
    It's a good idea, but in a way it does buff up mini-heal, because now it will be even harder to get off a gheal against decent opponents. I'd like to see this change go in, but I'd also like to see some sort of miniheal nerf follow it up.
    I agree in many ways, but will healing thru poison effect overall combat? With harm heal through poison will become a major issue, moreso than it already is.

  9. #9
    Quote Originally Posted by Az View Post
    That seems to be a trend so far in this thread. We can certainly do that as well.

    I forget what we did to mini heal on IPY 1. We addressed it there. Someone should remember?
    There was a duel rule that you would only miniheal 3 times in a row. Kind of like the rule no precasting gheal and equipping weapon ect...

  10. #10
    Administrator Az's Avatar
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    We're probably not looking at mixing UO:R and Pre-UO:R PvP here, more or less just the tweaks to harm and mini heal that have been desired for a while. We altered harm and mini heal on IPY 1 as well.
    Az

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