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  1. #1

    A Few Questions...

    Hey Everyone,

    I have a few noob questions I'd like to ask, if anyone can help me out with them I'd appreciate it ~

    1. Poisoning skill bonuses - I know dexterity and int gives a boost to this skill, but it seems there are other bonuses as well. My main dexxer (100str/100dex/25int) gets an 8.0 skill bonus to poisoning, but my alchemist (also 100str/100dex/25int) only gets about a 4.0 skill bonus. I'm curious if anyone knows what else affects this skill bonus? My dexxer has fencing/tactics/anatomy/healing/archery/magery/resist/hiding skill up to decent levels, and I think perhaps maybe one of these skills is giving a bonus? Just not sure where to find information about stuff like this.

    2. Boats - honestly, I've been trying to find one on a player vendor but haven't had any luck. Any idea where I can find one? How much do they usually cost? Is it worth trying to work up a carpenter to 75 skill to make one myself? Also, how does decay work with boats? Can I park it on deceit / hythloth and refresh it? Can I turn it back into a deed and place it back on the water when im done with it?

    3. Commodity Deeds - So if I plan to setup a house on deceit / hythloth, I was wondering if there is an easy way to transport goods to the house via boat, like commodity deeds. They don't seem to work in secure containers, only bank boxes. Is there a non-blessed version that can be carried in ships? Just to make loading/unloading the boat a bit easier.

    Cheers,
    Fukurokuju

  2. #2
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    Quote Originally Posted by Khadesh View Post
    Hey Everyone,

    I have a few noob questions I'd like to ask, if anyone can help me out with them I'd appreciate it ~

    1. Poisoning skill bonuses - I know dexterity and int gives a boost to this skill, but it seems there are other bonuses as well. My main dexxer (100str/100dex/25int) gets an 8.0 skill bonus to poisoning, but my alchemist (also 100str/100dex/25int) only gets about a 4.0 skill bonus. I'm curious if anyone knows what else affects this skill bonus? My dexxer has fencing/tactics/anatomy/healing/archery/magery/resist/hiding skill up to decent levels, and I think perhaps maybe one of these skills is giving a bonus? Just not sure where to find information about stuff like this.

    2. Boats - honestly, I've been trying to find one on a player vendor but haven't had any luck. Any idea where I can find one? How much do they usually cost? Is it worth trying to work up a carpenter to 75 skill to make one myself? Also, how does decay work with boats? Can I park it on deceit / hythloth and refresh it? Can I turn it back into a deed and place it back on the water when im done with it?

    3. Commodity Deeds - So if I plan to setup a house on deceit / hythloth, I was wondering if there is an easy way to transport goods to the house via boat, like commodity deeds. They don't seem to work in secure containers, only bank boxes. Is there a non-blessed version that can be carried in ships? Just to make loading/unloading the boat a bit easier.

    Cheers,
    Fukurokuju

    1. Are they at the same skill level? As you get closer to 100, your "skill bonus" begins to shrink.

    2. 5-10k. Probably the best place to check is around the Yew Abbey. You can also maybe ask in IRC if someone is really to craft one for you - many of the active players that hang out in IRC have GM craftsmen. I wouldn't concern yourself with decay timers. If you leave your boat afloat, you risk having it sunk by a pirate. You can dry dock your boat by double clicking on the tillerman. The anchor must be dropped, and there must be no clutter on the deck. That includes spell effects - i.e. for a short time after teleporting off your boat, it will say there is clutter on the deck while the spell effects decay. To walk off the boat onto land via the plank, you must actually WALK, not run. You have to turn off the "always run" option.

    3. Not that I'm aware of. And the hull of a ship can only hold so much weight. For example, if you want to take 1k each reg over, you can put some in the hull but it will fill up, and you'll have to leave some stacks on the deck. You could use pack animals though, and then release them on the island. Keep in mind, when you get far enough away from ice/fire you can recall to town. What you could do, is recall to town with the your boat in between ice/fire and the mainland, set up some pack animals with supplies and command them to stay near the location of your marked rune, recall back to your boat, then open a gate to town and command your pets to follow. It is not necessary to sail the entire way everytime.

  3. #3
    Hey Logann,

    Thanks for the reply.

    1. I didn't realize skill bonus shrinks as you get closer to GM, that explains it.

    2. I'll check around Yew, thanks for the info =]. I guess this means I will need at least two boats right? One there and one back?

    3. Sounds like a slight pain, would be nice if you could use commodity deeds here, I understand them wanting you to carry real (non-blessed) cargo, but it would be nice if cargo was easier to move around.

    Cheers,
    Fukurokuju

  4. #4
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    Im not sure what you mean by multiple boats. You can sail to ice or fire, dry dock the boat and put it in your house. When you need to sail back, use the same the boat. The only reason you need another boat is 1) you die and lose your boat because you had it on you or something similar to this, 2) you have another character. In fact, I think there is a limit to 1 boat placed on the ocean per character.

    You can definitely get commodity deeds to the island, I just dont think you can "open" them when there. I've honestly never tried. I think they can only be "opened" in the bank.

  5. #5
    Quote Originally Posted by Logann View Post
    Im not sure what you mean by multiple boats. You can sail to ice or fire, dry dock the boat and put it in your house. When you need to sail back, use the same the boat. The only reason you need another boat is 1) you die and lose your boat because you had it on you or something similar to this, 2) you have another character. In fact, I think there is a limit to 1 boat placed on the ocean per character.

    You can definitely get commodity deeds to the island, I just dont think you can "open" them when there. I've honestly never tried. I think they can only be "opened" in the bank.
    Ah I see now, I misunderstood what dry docking is. I thought you meant I have to leave my boat on the shore, but pirates will likely steal/destroy it, or whatever. Dry docking means turning the boat back into a deed you can carry with you?

  6. #6
    Journeyman George Lucas's Avatar
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    Right. Drop anchor, leave boat, double-click tillerman, click gump. The ship turns into a ship model in yr pack that can be carried, stowed, looted, or stolen.


    If you're ferrying supplies over, I'll assume you've got at least one secure to dump it in. Thus you will have the same boat for the return trip.
    ALL-ONE!

  7. #7
    Adept iSlayr's Avatar
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    deeds can only be opened in bank box.
    buying t maps 3-6!!! paying top gp!!! "Best guy to sell maps to on the shard."-Degamra

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