I have a few noob questions I'd like to ask, if anyone can help me out with them I'd appreciate it ~
1. Poisoning skill bonuses - I know dexterity and int gives a boost to this skill, but it seems there are other bonuses as well. My main dexxer (100str/100dex/25int) gets an 8.0 skill bonus to poisoning, but my alchemist (also 100str/100dex/25int) only gets about a 4.0 skill bonus. I'm curious if anyone knows what else affects this skill bonus? My dexxer has fencing/tactics/anatomy/healing/archery/magery/resist/hiding skill up to decent levels, and I think perhaps maybe one of these skills is giving a bonus? Just not sure where to find information about stuff like this.
2. Boats - honestly, I've been trying to find one on a player vendor but haven't had any luck. Any idea where I can find one? How much do they usually cost? Is it worth trying to work up a carpenter to 75 skill to make one myself? Also, how does decay work with boats? Can I park it on deceit / hythloth and refresh it? Can I turn it back into a deed and place it back on the water when im done with it?
3. Commodity Deeds - So if I plan to setup a house on deceit / hythloth, I was wondering if there is an easy way to transport goods to the house via boat, like commodity deeds. They don't seem to work in secure containers, only bank boxes. Is there a non-blessed version that can be carried in ships? Just to make loading/unloading the boat a bit easier.