Page 8 of 14 FirstFirst ... 678910 ... LastLast
Results 71 to 80 of 140

Thread: Rama'taclan's Talon (Super Slayer pic)

  1. #71
    Adept PoleGL1985's Avatar
    Join Date
    Jan 2011
    Location
    Minoc
    Posts
    893
    Quote Originally Posted by Zoidberg View Post
    Sadly it's only the SECOND superslayer.

    I used the treasury to buy a keep, macro a PK, and help my towns folk. I think its working just fine =)

    Az, does True Silver dust play a roll in super slayers?
    Where's my cut, bitch?

  2. #72
    Random suggestions in addition to making them blessed, non-repairable ect..

    The proc only works if the wearers armorclass is above XX.
    The wearer can only be bandaged by a special, and more expensive, type of bandage.
    The wearer is criminal flagged.

  3. #73
    Quote Originally Posted by Manderbla View Post

    Dedalus: You may have said what you 'had to say' but still failed to offer Az a solution to the problems at hand. We are the testers here, and we need to keep our biases in check.
    I honestly don't see where the problem is: slayer weapons are being released as we speak, more will hit the game, eventually their value will decrease a bit since they gonna be rare but not unique, then people will start using them.
    Pve contents requiring an "extra" effort might encourage the use of them, and they are planned accordling to Az (Deceit lvl 5?).

    I think such weapons should be threaten exactly as ordinary weapons and do damage on players , the proc wouldn't work on players anyway since its triggered by specific targets.

    That unless Az plans are to release slayer weapons which damage will overcome vanq weapons, but is that necessary? if you want a more powerful slayer weapon all you have to is to increase the damage /% of the proc effect which wont affect players.

    I see great incentives in casual dungeon pvp with such weapons around, why take it away?

    Give the players pve encounters where such weapons might make the difference and they will bring them.
    Last edited by Dedalus; July 2nd, 2012 at 02:48 PM.

  4. #74
    Quote Originally Posted by Dedalus View Post
    I see great incentives in casual dungeon pvp with such weapons around, why take it away?
    There would still be incentives to go kill players using these weapons (if the weapons were blessed), such as the gold they would be farming in said dungeons.
    You don't really make any profit by owning a blessed weapon for pvm farming if you cant protect your gold.
    The problem I could see being the most often occuring one is:
    advanced players kill people for slayer weapons, and then go use them for private fire dungeon farming.

  5. #75
    .. and risk to lose them as well.
    It seems fair to me.

  6. #76
    Banned
    Join Date
    Mar 2011
    Location
    New Jersey
    Posts
    525
    Quote Originally Posted by PoleGL1985 View Post
    Where's my cut, bitch?
    I never got a single gold piece from that cheap bastard when I was in the minoc militia

  7. #77
    Journeyman Prince Rainier's Avatar
    Join Date
    Nov 2011
    Location
    Minoc
    Posts
    214
    Why not have super slayers apply to ALL monsters. Make it really super.

  8. #78
    Banned
    Join Date
    Apr 2012
    Posts
    439
    Ugh I'm not going to spend hours convincing 99 people Idont know why SuperSlayers should be unblessed.

    Az, please do not bless them. PvM drives PvP and these should be susceptible to risk/loss like everything else in UO.

  9. #79
    Journeyman
    Join Date
    Nov 2011
    Posts
    211
    Risk vs Reward!!

  10. #80
    Apprentice
    Join Date
    May 2011
    Posts
    103
    No blessings, ty! Make them less rare, maybe, but never-ever bless em.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •