
Originally Posted by
Leonardo Reyas
The only thing I would change about the Paladin system would be to require carrying the Holy Orb at the time of killing the PK in order to apply the statoss effect. This would incur a cost and a risk associated with the ability to give statloss to a red, but otherwise they serve a very important function in mitigating the overwhelmingly negative impact that unchecked PK'ing has on a server... but lets' not turn this into another 'zomg delete paladiznans' thread please.
I will touch on your statement of Orc giulds being "worthless", though. You are saying this from your very narrow and short-sighted view of what is good for the health of a UO server. Having successful evil RP guilds around makes for a better environment for good RP guilds to establish themselves, which in turn also benefits the crafting & PvM communities, which then also gives more targets to the kiddie PKs. It's all cumulative, and the type of PK'ing that Orcs and the likes typically do are much more beneficial to a shard relative to getting jumped by PKs who's primary focus is to piss off other players, and by extension drive people off the shard. I know alot of PKs don't go into it with that thought process, many of them simply enjoy the hunt and the sport, but you and I know there are plenty who enjoy pissing someone off simply out of malice and will even take pride in bragging they drove x and y noob off the shard.
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