Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 48

Thread: Let's Improve OCB

  1. #21
    I know I know fix speedhack and no house hiding while attacked by enemy! Case closed!
    [B]a zonbie[B] - UOZombie's Retired, until they add trammel.
    Abbot - IPY2

  2. #22
    Legendary Xiled's Avatar
    Join Date
    Apr 2011
    Posts
    3,426
    -nerf guards more, 4 max maybe?
    -add traps
    -let kings set their own OCB timer
    -Let kings add things to the town, like walls. Or even go a step further, and make the king be able to decorate the town. Something that makes the king feel more involved and leave their mark.. let future kings refund their additions for treasury money.
    -Give kings more options in general.. set vendor spawn amounts, allow murders in the city limits, give out player vendor spots.
    -better things to spend militia points on

    -More to come..
    Last edited by Xiled; June 18th, 2012 at 02:33 PM.
    Guildmaster of X-Rated /X\

  3. #23
    Should be given to all players ... ocb time's

  4. #24
    Make all towns solo no alliances and some kind of cap on members of a faction so that no one faction may surpass another by X people. fact is if you have more smaller groups you will have more entertaining and lasting pvp period

  5. #25
    Reposted from beta forums:
    Quote Originally Posted by cameron3 View Post

    O/C/B Zergs

    A while ago, I made a thread with an idea for restricting militia size:
    http://inporylem.com/forum/showthrea...itia-Size-Caps

    I am, however, sensitive to the disadvantages of hard caps; I have been trying to think of a way to accomplish the same result by incentivizing rather than restricting. This could be accomplished by adapting the militia point award system. Instead of capping the number of people allowed in a militia, you could set "eligibility" requirements. Militias could field however many people they wanted, but if they were not under a certain size (either variable, as in the linked post, or static) they would not receive any points towards the rewards.

    Edit: Also, in response to the very first post, I think forcing everyone into one of three factions virtually guarantees zergs; even-numbered zergs, but zergs none-the-less. My favorite O/C/B battles have been the ones with 4-5 separate groups.
    I think either the system in the linked thread, or the softer system discussed in the post, could work.
    Bueno

  6. #26
    Quote Originally Posted by Abbot View Post
    I know I know fix speedhack and no house hiding while attacked by enemy! Case closed!
    Make it where you can't exile enemy OCBers...

  7. #27
    Legendary
    Join Date
    Oct 2010
    Location
    Sydney
    Posts
    3,983
    Remove ocb and implement factions or at least some tweaked version of factions for IPY.

    IF ocb has to stay remove treasuries from having anything to do with OCB. I believe there are two big reasons IPY pvp is the way it is. 1) A lot of oldschool pvpers quit because they didn't like the grind. That is old news 2) I've mentioned this before but at any point in IPY 2 history there has been one superpower gank squad hell bent on taking over the OCB map so they can rape treasuries and funnel cash into their pockets. There's a cycle that goes like this. 3 - 5 groups of 3 - 5 people play for a couple of weeks in ocb. PVP is fun and reasonably active. Someone comes along and either mass recruits or joins 2 or more of these groups together because they want to take over the map, crush everyone and loot treasuries. They do this over the next 2 weeks. The other few groups of 3 - 5 play for a week of it and then stop showing up to OCB and jump on the forums saying "OCB isnt fun it's just gank squads" Gank squad caps the world, steals treasury a few times and after another week or two stops showing up to OCB and breaks up because it is boring. It then takes a couple of weeks before people get back into PVP because they have a sour taste in their mouths.

    I believe if we either scrap treasuries completely or at least remove the ability to steal treasuries through OCB that we will be more likely to see groups stay at a reasonable size. I'm happy with the treasury either being just directly linked to kings and the town they represent or having treasuries removed entirely. The kings system should be more focused around running a town and making the town different or special for the population rather than just centered around OCB, capping towns and raping the treasury for personal gain. A little off topic but there needs to be more to do with treasury money for kings. I've got ideas for that but I'll save it for another thread so I don't pull this off topic, but yeah my main point is remove treasury theft, make pvp more about pvping. The faction system is near perfect IMO.
    We are all in the gutter, but some of us are looking at the stars.

    - Oscar Wilde.

  8. #28
    holy crap, I agree with violent beard. He brings great ideas to OCB and there should def. be some changes. Plus, Is there a possible way to make it not only in the morning?

  9. #29
    Quote Originally Posted by Violent Beard View Post
    ...amazing OCB ideas...
    ^^ This. +1
    /X\

    // Wyndal / Sonya / PonyToes / a gray wolf / Chocolate Rain //

    Thanks for playing.

  10. #30
    Quote Originally Posted by Jay View Post
    There's a cycle that goes like this. 3 - 5 groups of 3 - 5 people play for a couple of weeks in ocb. PVP is fun and reasonably active. Someone comes along and either mass recruits or joins 2 or more of these groups together because they want to take over the map, crush everyone and loot treasuries. They do this over the next 2 weeks. The other few groups of 3 - 5 play for a week of it and then stop showing up to OCB and jump on the forums saying "OCB isnt fun it's just gank squads" Gank squad caps the world, steals treasury a few times and after another week or two stops showing up to OCB and breaks up because it is boring. It then takes a couple of weeks before people get back into PVP because they have a sour taste in their mouths.
    i agree 100% with this
    ---------------------------------------------------------
    http://yewmilitia.guildportal.com

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •