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Thread: Add Dispell Field effects to Explosion Potions.

  1. #11
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    Quote Originally Posted by Freight Elevator View Post
    mana potions? magic reflect potion
    Actually good idea if the potions have a really long re-use timer. Like 20 minutes per MR pot.

    Ded linked me here and I said I think all spells should come in bottle form, easy to balance it out with timers.

    Edit: chug life
    Last edited by Stencils; May 31st, 2012 at 07:18 PM.

  2. #12
    Legendary Xiled's Avatar
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    I do pretty much agree with freight on his points. All templates get c0ckblocked in certain situations. it's the price you get for rolling as <insert template here>

    Dexies cannot easily dispel my walls, but I cannot easily take half their HP with one bow shot.


    Now, having said that... As for the new alchemy system.. I don't think this implementation would be OP or overall harmful, I think it would be a cool addition. Esp if pots were on a timer, so the dispel field spell is still better.
    Guildmaster of X-Rated /X\

  3. #13
    Quote Originally Posted by Freight Elevator View Post
    Ok well while we're at it can we make mana potions? That way I can make a template without meditation and just use potions for it.

    After that lets make a magic reflect potion so I can drop resist.

    Hmm..what else could I use?

    /end sarcasm

    Seriously..pick up a little magery if its a problem. You think you're the only one that has run into a difficult situation in this game? I have run into the same situation that bothers you but my template better suited the issue.
    Your reply is really sad, you ignoring on purpose what I said about having a limited mana pool to dispell multiple walls, but the thing is exactly what I said before: you dont like this change because you play this feature to the limit of exploiting, Edger group (which you are part of) were used to park alts at Deceit level 1 to multiple walls ppl trying to run out of the dungeon so ofcourse you are against anything nerfing such feature.

    Sometimes people should look at changes under a bigger prospective and not consider things basing how it would affect them and ONLY them.

  4. #14
    Legendary Xiled's Avatar
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    *perspective ;-)

    Aside from his clever use of game mechanics, I do think he makes a solid point.
    Guildmaster of X-Rated /X\

  5. #15
    Quote Originally Posted by Xiled View Post
    I do pretty much agree with freight on his points. All templates get c0ckblocked in certain situations. it's the price you get for rolling as <insert template here>

    Dexies cannot easily dispel my walls, but I cannot easily take half their HP with one bow shot.


    Now, having said that... As for the new alchemy system.. I don't think this implementation would be OP or overall harmful, I think it would be a cool addition. Esp if pots were on a timer, so the dispel field spell is still better.
    What bow is doing 50+ dmg in one shot? I'd like to see this!

  6. #16
    Quote Originally Posted by Xiled View Post

    Aside from his clever use of game mechanics, I do think he makes a solid point.
    There is nothing clever into being lame, and I see no point beside not being able to abuse it any further, which sadly is all what that is about.

  7. #17
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    Multiple-client use is the real issue there. Only one client should be able to connect to the server per IP at any time. Although multiple clients benefits travel, housing, and crafting skills immensely, it can destroy field fights and some aspects of risk.

    I would like the admins to impose restriction on entering dungeons per IP address. Only one client in a dungeon or the surrounding 'PvP arena' would eliminate most cases of scouting, loot-swapping, and alt-tab-walling.

  8. #18
    Master xiiiri's Avatar
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    HAHAHA DEADALUS.

    Dude. Are you kidding with this? Cmon make a real thread.

    Dexers are soooo imba on the field its a joke. Thank god something can stop them.
    https://www.youtube.com/watch?v=qNggOjp33_Q

    My only IPY pvp video. Enjoy as I call heals for myself as often as possible.

  9. #19
    Master Freight Elevator's Avatar
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    Quote Originally Posted by Dedalus View Post
    Your reply is really sad, you ignoring on purpose what I said about having a limited mana pool to dispell multiple walls, but the thing is exactly what I said before: you dont like this change because you play this feature to the limit of exploiting, Edger group (which you are part of) were used to park alts at Deceit level 1 to multiple walls ppl trying to run out of the dungeon so ofcourse you are against anything nerfing such feature.

    Sometimes people should look at changes under a bigger prospective and not consider things basing how it would affect them and ONLY them.
    I don't even have a scout. I used to sit a fully loaded tank mage, visible, outside Hythloth when I was farming it solo. That was 6-7 months ago.

    Get over yourself. Sometimes you will die. If your template isn't up to par..CHANGE IT. That's the whole reason something like that isn't available - balance.

    I seriously can't believe anyone could agree to this. It's hard enough catching people in this game if they don't want to fight, then add healing, and dungeon gates..PLUS you have a scout and no whats coming? Fuccckkk you shouldn't even die in a dungeon 95% of the time.
    Nothing personal


  10. #20
    What an hypocrit. You play with people multi scouting dungeons and you are well aware of it, and yet you have the guts to claim " you don't even have a scout".

    Your pk squad brought multi accounting in pvp and scouting into dungeons to a level no one else dared before. and if there is a reason why such feature should be implemented is exactly because people like you and Edger play the way you play.
    But ofcourse why would someone agree with that? Whats wrong into a bunch of dexter stuck in a room endless because Edger alt mage is casting walls on a corridor no stop while the Np group fights there?
    Last edited by Dedalus; June 1st, 2012 at 01:43 AM.

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