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Thread: End Game Vs. Skill Gain

  1. #11
    Banned
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    Have you tried actually building 1 character by playing the game through as a solo RPG?

    I mean, instead of filling in spaces with macros.

  2. #12
    Journeyman
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    Montreal Canada
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    I agree, Champ spawns could be easily added which were really fun on OSI. No need to have skill/stat scrolls like on OSI, just some increased loot etc.. Plus it would boost pvp, it was always so much fun pvp'ing during a champ spawn.

  3. #13
    Expert
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    I don't have a single finished character, though I am close on some, and I would much rather the staff focus their efforts on game content.
    IMO, RCB is fine; its only flaw is that at a certain point, you can't gain anymore. Fix that - ie, remove/tweak Exhausted; RCB does not apply in dungeons; reduce town gains - and we're good. People seem to forget that it's Rested Casual Bonus. People whining about slow skill gain in 80s are going to want that bonus back when they reach high 90s. Tweak it so it works in the favor of casual players and against macroers like it was intended, don't discard the system altogether.

    This game is about more than just skill gain. It's really not hard to train up a viable char here, but what to do with that char? What's the point of even gaining the skill in the first place if there's nothing to do once you're done?

    Better if the staff spend time on stuff like champ spawns, worthwhile overland spawns, etc. Adding PvE content will automatically bring PvP, and everyone will have something to do again.

  4. #14
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    Quote Originally Posted by Luthius View Post
    Changing monster spawns requires no coding, only RunUO GM controls for SpawnerObjects. You can fairly easily change all the spawns in a dungeon or two in an afternoon's worth of work.

    Even creating super versions of normal creatures, as dungeon bosses or party-based monsters to fight, is a ridiculously easy script change too.
    I think I disagree, and im going to refute you with a simple example. Remember the Bucs cannoneers? Instead of fixing the loot tables of the canonneers (which for you is just too simple) they instead preferred to ban farming npcs:



    Adding new content /mobs whatever can have side effects, and hence needs proper care/coding. Though even when new content is added ( I bet 80% of the people bitching about new content havent even killed the first boss in fire dungeon) people will start saying there is no incentive to do it because it doesn't give them the reward they expect...
    so.. yes new content will improve the shard but its not an instantaneous thing to be done and currently face the reality there is not a single new trusted coder to work on it ... lets wait when seneschal finds some free time

  5. #15
    Champ spawns... I dislike the idea of following in the footsteps of what OSI did to it. I don't think a champ spawn should be in a specific spot so that all people know about it. I would prefer that you come across a champ spawn by chance and then call in people to help and if you don't know anyone then post in IRC or on Forums to get the ball rolling. Not every tom **** and harry can camp a spawn and wait for victims this way.
    I think a new dungeon or two would be great but I think they should be extreme dungeons... 6 balrons in one room, 4 Ancient Wyrms in another and on top of that NPC pirates or something all around an island that the dungeon is placed on. I'm a dreamer...
    Ridicule is the Burden of Genius.

  6. #16
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    Quote Originally Posted by MaximuX View Post
    Roaming champ spawns...
    Champ.. camps?

  7. #17
    Master Luthius's Avatar
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    Quote Originally Posted by Trenthalas View Post
    I think I disagree, and im going to refute you with a simple example. Remember the Bucs cannoneers? Instead of fixing the loot tables of the canonneers (which for you is just too simple) they instead preferred to ban farming npcs:



    Adding new content /mobs whatever can have side effects, and hence needs proper care/coding. Though even when new content is added ( I bet 80% of the people bitching about new content havent even killed the first boss in fire dungeon) people will start saying there is no incentive to do it because it doesn't give them the reward they expect...
    so.. yes new content will improve the shard but its not an instantaneous thing to be done and currently face the reality there is not a single new trusted coder to work on it ... lets wait when seneschal finds some free time
    Well the Buccs Den Cannoneers is a unique example because their respawn rates were tied to a unique server mechanic and were exploitable. Normal monsters are just tied to an invisible spawner token and completely independent of anything else. So initially they put the sign up and left the loot the same (75-90 gold per cannoneer), and a few weeks later they actually removed all the gold on the cannoneers entirely. Which I'm fine with, because I was doing the docks for doubloons, not gold.

    But to go back to your care/coding argument, its really not that difficult to make new monsters. New systems? Yes. New monsters? No.
    For the most part its actually really simple to simply mod a preexisting mobile's stats and just tweak some stuff. And changing loot for monsters is ridiculously easy (see below). I'm just saying theres tons of different T2A monsters or variations of monsters you can easily drop into dungeons via spawner objects that requires very little work at all and won't wreck the balance of things (even so, the economy is out of whack already and its not from monster loot).

    **************
    public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
    {
    SpeechHue = Utility.RandomDyedHue();
    Title = "the brigand";
    Hue = Utility.RandomSkinHue();

    SetStr( 86, 100 );
    SetDex( 81, 95 );
    SetInt( 61, 75 );

    SetDamage( 10, 23 );

    SetSkill( SkillName.Fencing, 66.0, 97.5 );
    SetSkill( SkillName.Macing, 65.0, 87.5 );
    SetSkill( SkillName.MagicResist, 25.0, 47.5 );
    SetSkill( SkillName.Swords, 65.0, 87.5 );
    SetSkill( SkillName.Tactics, 65.0, 87.5 );
    SetSkill( SkillName.Wrestling, 15.0, 37.5 );

    Fame = 1000;
    Karma = -1000;

    AddItem( new Boots( Utility.RandomNeutralHue() ) );
    AddItem( new FancyShirt());
    AddItem( new Bandana());

    Utility.AssignRandomHair( this );
    }

    public override void GenerateLoot()
    {
    AddLoot( LootPack.Average );
    }

    ****
    public static readonly LootPack OldAverage = new LootPack( new LootPackEntry[]
    {
    new LootPackEntry( true, Gold, 100.00, "10d10+50" ),
    new LootPackEntry( false, Instruments, 0.40, 1 ),
    new LootPackEntry( false, OldMagicItems, 5.00, 1, 1, 20, 80 ),
    new LootPackEntry( false, OldMagicItems, 2.00, 1, 1, 30, 90 ),
    new LootPackEntry( false, OldMagicItems, 0.50, 1, 1, 40, 100 )
    } );
    *****
    Last edited by Luthius; March 27th, 2012 at 09:38 PM.
    Quote Originally Posted by Azora View Post
    IPY always seems to offer rose pedals in one hand and feces in the other.

  8. #18
    Legendary
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    Please don't make champ spawns in random locations that you have to search for, that will be super annoying. The static champ spawns shouldn't all be spawning at all times, so you should have to scout each one to find what's spawning, but completely random locations... No thanks.
    We are all in the gutter, but some of us are looking at the stars.

    - Oscar Wilde.

  9. #19
    autocyclus is right - for all the money that has been donated to the server you would think there would be just a tad of customer satisfaction. last significant content patch? August 4th 2011.

    trent- are you kidding us? (1) Willing approved volunteers? There are plenty of willing, it is on AZ to approve them. He doesn't. (2) Gore was absolutely correct in the zombie situation, and everyone in the forums that participated in the event agreed and backed him up - Az and staff did not want to believe some of the most honorable people playing on this server. (3) waiting for seneshal to have free time has to be a joke. You cannot rely on some guy that probably isn't even compensated for his work to come in and save the day. Az needs to be a little more proactive in finding programmers to do the work - its not like he has a lack of money to hire them, or that there is a lack of volunteers that would be more than happy to help him do some coding.

    get a clue, stop being az's apologist. let him answer for himself.

  10. #20
    KING REDDIT
    Join Date
    Mar 2011
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    1,489
    Quote Originally Posted by ZumaSonoma View Post
    autocyclus is right - for all the money that has been donated to the server you would think there would be just a tad of customer satisfaction. last significant content patch? August 4th 2011.

    trent- are you kidding us? (1) Willing approved volunteers? There are plenty of willing, it is on AZ to approve them. He doesn't. (2) Gore was absolutely correct in the zombie situation, and everyone in the forums that participated in the event agreed and backed him up - Az and staff did not want to believe some of the most honorable people playing on this server. (3) waiting for seneshal to have free time has to be a joke. You cannot rely on some guy that probably isn't even compensated for his work to come in and save the day. Az needs to be a little more proactive in finding programmers to do the work - its not like he has a lack of money to hire them, or that there is a lack of volunteers that would be more than happy to help him do some coding.

    get a clue, stop being az's apologist. let him answer for himself.
    You better watch out. If you keep up with this realistic objective analysis of the situation people might start to deem you a troll - like me!

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