Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: End Game Vs. Skill Gain

  1. #1

    End Game Vs. Skill Gain

    Recently I was posting in the Public RoT removal thread, about how we need more end game content. Not even end game content just harder creatures to fight with better loot.

    When i was active on the server, King of Britain, and GM of BRO I would almost daily take large and small groups of guilds members to various dungeons looking for a challenge, our groups were often 7-10 people usually 20-40% newer players. There was really nothing to do with a large group, or even a small one of skilled players. Shadow wyrm was dead in under a minute, ancient lich room cleared in a couple minutes with no deaths. I was getting bored really quick with this and informed Az of our current situation and asked if he planned on adding more difficult creatures for us to fight any time soon. He replied enthusiastically yes, and soon. Tilly gave me pretty much the same response.

    About 2 months later when it seems like Az is going to invest some time in updates, I bring up the fact that killing the same creatures we have been killing for 15 years gets old pretty quick.

    This was my main statement and a summary of my concerns:

    I understand skill gain changes are important and they are. Also having something to do when you log in is important as well. I know most people have left this server not because of skill gain but because of lack of end game, why do we always focus on **** that doesnt really matter. I know skill gain needs to be changed but people who have finished characters which is most of us, have nothing to do at this point. Theres no money to be made in game, fire dungeon can be lucrative, but its just gold to buy lotto items. I have been playing this server for over a year, i have been playing UO for hmm about 12 years, its not hard to identify flaws at this point. I know we all have things we want to be changed pvp needs to be heavily modified, crafters need more things to do, we need more housing (which isnt hard and I would love to see large marbles added). But almost all of us probably about 80% hit a dungeon from time to time if its worth it and right now its not.

    The staff has done a great job with this server and im glad to see them modifying skill gain, but it would take about 10% as long to add some new spawn and rare drops, why has this been put off since launch. People have been begging for it for so long and i would like a response.
    Especially since Ive donated over $2000 for this server, I feel I have a stake in it. I would like to see it succeed, and my questions answered.


    Here was my answer:

    Come on, guys. Let's keep the thread on topic. This thread is about something, it's not just supposed to be another random link with off topic bitching inside like the rest of the forum.


    Why is it more important to get new players on the server with skill gain changes, than keep old ones around with easy content additions?


    You haven't responded to any of the recent Wind threads asking for such additions.

    The approval for better spawn is around 99% check it out

    http://inporylem.com/forum/showthrea...overland-spawn

    http://inporylem.com/forum/showthrea...-a-new-dungeon

    http://inporylem.com/forum/showthrea...dungeons/page2

    http://inporylem.com/forum/showthrea...eerless-bosses

    http://inporylem.com/forum/showthrea...953-Illsheanar!!

    http://inporylem.com/forum/showthrea...-daily-dungeon!

    http://inporylem.com/forum/showthrea...T2A-Lands-Idea

    http://inporylem.com/forum/showthrea...t-the-landmass

    http://inporylem.com/forum/showthrea...hampion-Spawns

    http://inporylem.com/forum/showthrea...opening-t2a%29

    http://inporylem.com/forum/showthrea...ant-be-content

    http://inporylem.com/forum/showthrea...e-Enhancements

    http://inporylem.com/forum/showthrea...Places-to-hunt

    http://inporylem.com/forum/showthrea...erness-Changes

    This was going back about 5 months, here is the threads in the same time period for the removal of RoT

    http://inporylem.com/forum/showthrea...-to-Remove-ROT

    http://inporylem.com/forum/showthrea...2A-gain-system

    http://inporylem.com/forum/showthrea...t-do-it-please

  2. #2
    Expert JChronic's Avatar
    Join Date
    Jul 2011
    Location
    Jacksonville, Florida
    Posts
    436
    I agree 100% that new content is needed, nothing that will change the over all gameplay (because that is obviously what no one wants changed), just new things to do, new things to kill. Its not insanely hard to incorporate most of what is being asked, if it will help the server, bring in players, and keep players I say go for it the worst that would happen is no one likes it and we go back to the way it was.

    We can all agree that what OSI has become really blows, however DOOM was a really cool idea; so were champ spawns. People love participating in these things, and they require large amounts of people, in a sense they are basically minature events when GMs and Players are not available to host any.
    Aim: JChronic777

    "Everyone Sellin Dreams But, I'm Too Cheap to Buy One."


  3. #3
    Definately agree with op.

    New spawns/rares/activities for pve/crafters is definately something I would love to see.

    Although I'm not quite at 2000$ yet I've also contributed my share and would love to continue contributing $$ in the future as long as I still enjoy playing IPY.

  4. #4
    Banned
    Join Date
    Jun 2011
    Posts
    1,144
    a bunch of testing/coding is to be done but there are no willing approved volunteers so even if it's gonna happen, its not gonna happen anytime soon , i.e the last zombie event was fun but caused Gore to cry for months. plus az opened up a test server for rot removal and the only guy i saw macroing/testing was tragic magic.
    no coders, no volunteers - i don't know what do you expect

  5. #5
    Master Luthius's Avatar
    Join Date
    Jun 2011
    Location
    Minneapolis, MN
    Posts
    1,156
    Quote Originally Posted by Trenthalas View Post
    a bunch of testing/coding is to be done but there are no willing approved volunteers so even if it's gonna happen, its not gonna happen anytime soon , i.e the last zombie event was fun but caused Gore to cry for months. plus az opened up a test server for rot removal and the only guy i saw macroing/testing was tragic magic.
    no coders, no volunteers - i don't know what do you expect
    Changing monster spawns requires no coding, only RunUO GM controls for SpawnerObjects. You can fairly easily change all the spawns in a dungeon or two in an afternoon's worth of work.

    Even creating super versions of normal creatures, as dungeon bosses or party-based monsters to fight, is a ridiculously easy script change too.
    Quote Originally Posted by Azora View Post
    IPY always seems to offer rose pedals in one hand and feces in the other.

  6. #6
    Master Luthius's Avatar
    Join Date
    Jun 2011
    Location
    Minneapolis, MN
    Posts
    1,156
    Quote Originally Posted by Trenthalas View Post
    a bunch of testing/coding is to be done but there are no willing approved volunteers so even if it's gonna happen, its not gonna happen anytime soon , i.e the last zombie event was fun but caused Gore to cry for months. plus az opened up a test server for rot removal and the only guy i saw macroing/testing was tragic magic.
    no coders, no volunteers - i don't know what do you expect
    I was on the test server but things weren't exactly equipped to let us do any useful testing. What we needed was the ability to do [setstat [setskill and test skill gain for various ranges and at different stat levels. I don't think anyone has a problem with the skill gain from 0-60, its 60-100 that we are looking for, and at various stats (i.e. dex / int for healing/combat/meditation+spell rates).

    And what with the test server crashing a lot (and you losing track of how long skill gain was going on for) you need to be able to reset skills/stats to test stuff.
    Quote Originally Posted by Azora View Post
    IPY always seems to offer rose pedals in one hand and feces in the other.

  7. #7
    I would have gladly left my comp on for testing skill gains however Ive never gotten any info about being able to do anything since I last sent Az a email.. I have not read up again since he said he needed testers for 2.5 so I do not know if he changed it with open access

  8. #8
    Quote Originally Posted by Trenthalas View Post
    a bunch of testing/coding is to be done but there are no willing approved volunteers so even if it's gonna happen, its not gonna happen anytime soon , i.e the last zombie event was fun but caused Gore to cry for months. plus az opened up a test server for rot removal and the only guy i saw macroing/testing was tragic magic.
    no coders, no volunteers - i don't know what do you expect
    I cared 4 months ago. Now I am just letting it die. This is all too little too late for me.
    Quote Originally Posted by Chaka View Post
    RAWR ONOMNOMNOMNOM RAAAWWWWRRRR MEEeeEeRreErrRrRRrReEEEErrR!

  9. #9
    yeah new monsters is a must i have killed about 40 billion lichs ,lich lords,balrons ,and dragons

  10. #10
    Legendary
    Join Date
    Oct 2010
    Location
    Sydney
    Posts
    3,983
    I havent been able to get on the test server cos I don't have a comp for the time being, but with that said I definitely think by the sounds of things people need a [setskill function and from what I've heard more supplies? Full spell books etc, to really get the testing wheel moving for all levels and skills.
    We are all in the gutter, but some of us are looking at the stars.

    - Oscar Wilde.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •