Recently I was posting in the Public RoT removal thread, about how we need more end game content. Not even end game content just harder creatures to fight with better loot.
When i was active on the server, King of Britain, and GM of BRO I would almost daily take large and small groups of guilds members to various dungeons looking for a challenge, our groups were often 7-10 people usually 20-40% newer players. There was really nothing to do with a large group, or even a small one of skilled players. Shadow wyrm was dead in under a minute, ancient lich room cleared in a couple minutes with no deaths. I was getting bored really quick with this and informed Az of our current situation and asked if he planned on adding more difficult creatures for us to fight any time soon. He replied enthusiastically yes, and soon. Tilly gave me pretty much the same response.
About 2 months later when it seems like Az is going to invest some time in updates, I bring up the fact that killing the same creatures we have been killing for 15 years gets old pretty quick.
This was my main statement and a summary of my concerns:
I understand skill gain changes are important and they are. Also having something to do when you log in is important as well. I know most people have left this server not because of skill gain but because of lack of end game, why do we always focus on **** that doesnt really matter. I know skill gain needs to be changed but people who have finished characters which is most of us, have nothing to do at this point. Theres no money to be made in game, fire dungeon can be lucrative, but its just gold to buy lotto items. I have been playing this server for over a year, i have been playing UO for hmm about 12 years, its not hard to identify flaws at this point. I know we all have things we want to be changed pvp needs to be heavily modified, crafters need more things to do, we need more housing (which isnt hard and I would love to see large marbles added). But almost all of us probably about 80% hit a dungeon from time to time if its worth it and right now its not.
The staff has done a great job with this server and im glad to see them modifying skill gain, but it would take about 10% as long to add some new spawn and rare drops, why has this been put off since launch. People have been begging for it for so long and i would like a response.
Especially since Ive donated over $2000 for this server, I feel I have a stake in it. I would like to see it succeed, and my questions answered.
Here was my answer:
Come on, guys. Let's keep the thread on topic. This thread is about something, it's not just supposed to be another random link with off topic bitching inside like the rest of the forum.
Why is it more important to get new players on the server with skill gain changes, than keep old ones around with easy content additions?
You haven't responded to any of the recent Wind threads asking for such additions.
The approval for better spawn is around 99% check it out
http://inporylem.com/forum/showthrea...overland-spawn
http://inporylem.com/forum/showthrea...-a-new-dungeon
http://inporylem.com/forum/showthrea...dungeons/page2
http://inporylem.com/forum/showthrea...eerless-bosses
http://inporylem.com/forum/showthrea...953-Illsheanar!!
http://inporylem.com/forum/showthrea...-daily-dungeon!
http://inporylem.com/forum/showthrea...T2A-Lands-Idea
http://inporylem.com/forum/showthrea...t-the-landmass
http://inporylem.com/forum/showthrea...hampion-Spawns
http://inporylem.com/forum/showthrea...opening-t2a%29
http://inporylem.com/forum/showthrea...ant-be-content
http://inporylem.com/forum/showthrea...e-Enhancements
http://inporylem.com/forum/showthrea...Places-to-hunt
http://inporylem.com/forum/showthrea...erness-Changes
This was going back about 5 months, here is the threads in the same time period for the removal of RoT
http://inporylem.com/forum/showthrea...-to-Remove-ROT
http://inporylem.com/forum/showthrea...2A-gain-system
http://inporylem.com/forum/showthrea...t-do-it-please


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