Results 1 to 3 of 3

Thread: Guard Zone specifics

  1. #1

    Guard Zone specifics

    Hey, I've been trying to figure this out for a while, and as I don't have a rez-capable char atm, this would be a PITA to test myself. Hoping to get some good info here regarding how Guard Zones work, specifically. I'll give some cases.

    1. If my target is in the GZ, but I am not, can I be pelting them with spells/arrows with no fear?
    2. Can a grey be killed by entering a GZ when someone calls for them?


    Thanks! Just trying to understand a little more about the mechanics of the world.

  2. #2
    guards can only be called on a gray for like 10 seconds, youll get a system message telling you when guards can no longer be called on you.
    youll still be gray to everyone until your crim timer of 2 mins runs out, you can attack the gray and wait till his crim timers runs out and he will remain gray to you if you keep attacking him.
    since you attack him you will turn gray to him as well.

    to turn gray you can steal a random item from the ground and if you fail you turn gray. if you just attack a blue char he will never be gray to you but you will remain criminal for as long as you keep attacking him.

    if you want to spar id suggest getting both chars guilded asap though since its quite a hassle setting this up everytime you want to macro 2 chars.

  3. #3
    Expert
    Join Date
    Jun 2011
    Location
    Colorado
    Posts
    443
    From my experience item #1 is true.

    However, if you start griefing AFK bank macro'ers with this you can expect to be sent to jail.
    Mrlin (Mage) | Attackasaurus (Dexxer) | Fermion (Crafter - GM Smith/Tinker/Carpenter/Tailor) | MrMiner (GM Miner/LP)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •