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Thread: Question regarding Stealing

  1. #11
    Hmmm, I do see what you're saying with the Lockpicking, but at the same time, how likely is it that youre going to kill a person when you already have hide/sneak/steal taking up almost half of your skill points?

  2. #12
    Having less than 100 Snooping means you can fail and thus tip your victim off.

    Personally, I don't see the strength in picking up Hiding/Stealth unless you're going to pick up Stealing and Snooping. And if you're really stealing with Razor macros linked to specific items like boats, you have absolutely no class.

    Pick up a fast poisonable weapon and tactics with a floating 7th skill (50 magery and resist?) and you'll catch a lot of people off guard if they decide to attack you after you steal and you've got DP ready.

  3. #13
    As always Deg, you have been a great help. I think then in the long run maybe I should go with the following:

    GM Hiding
    Gm Stealth
    Gm Snooping
    Gm Stealing
    GM Fencing
    Gm Tactics
    50 Magery
    50 Resists.


    I really wanted to work Lock picking into my build to really get that feel of a Thief that sneaks around, picking pockets, and managing to unlock any containers he comes across, but at the same time I'm sure its not really feasible to expect to do that and live after casing a mark half of the time. As for the macro's, it certainly does sound a bit stale. The largest attraction to me is (even though its a bit RPish) kind of tricking people by interacting with them, all the while checking them out and seeing what they've got going on in their bag my self. Just walking up to people and clicking a button hoping to jack a random or specific valuable item doesn't seem to enticing to me.

  4. #14
    Adept iSlayr's Avatar
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    this temp. may have a hard time healing.

  5. #15
    I'm sure that's true, but there isn't much room to fit it in there. I will have to accept the healing loss, as honestly this isn't going to be a straight pvp build. If I guess correctly, it will give me enough oomph to maybe force a mark to run after they engage me, and give me a chance to get away. The magery will be for nothing other than healing and recalling for the most part I'm sure, so if someone is able to punch through that healing and kill me, then I'm probably dead anyways.

  6. #16
    Grand Master GunSixShot's Avatar
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    hiding
    snooping
    stealing
    magery
    resist
    eval intelligence
    meditation

    hell of a dungeon template
    C'est le Vie. Carpe Diem.
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  7. #17
    Do not start with stealing, I was working on my dex stat and hit the pickpocket dip near NEW guildhouse and went from 0-45 in about 25 mins (no joke).

  8. #18
    Master TheScoundrelRico's Avatar
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    Quote Originally Posted by GunSixShot View Post
    hiding
    snooping
    stealing
    magery
    resist
    eval intelligence
    meditation

    hell of a dungeon template
    Not really. To be able to get close to other players who may actually have decent loot, a thief should have stealth. Sure you can kill monsters, and take on a mage or two, but once you meet up with a competent dexxer, your spells will fizz with each disruption...la
    "He's a super-elite badass thief" - Digital
    Rico's Vendor House (reachable from guardzone)
    Mobile Cuisine Magazine - The complete online resource destination for the mobile food industry.

  9. #19
    Well thanks for the dungeon template. If I do decide to make a bit of a stealthy dungeon character, I will probably wind up using that for sure. I still haven't created my character Zerbean, so what would you recommend I start with? I also don't know what you mean by a Pick pocket dip.

  10. #20
    A pickpocket dip is just a training dummy for pickpocketing. I think there's one or two outside Lord Blackthorn's castle.

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