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Thread: Things I want to see for IPY 2.5!

  1. #11
    Adept
    Join Date
    Oct 2010
    Location
    Cleveland
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    592
    Champ spawns
    Easier skill gain
    No t2a
    Nerf the statloss penalties
    Some sort of new player/returning player referral incentive

  2. #12
    Legendary Xiled's Avatar
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    Apr 2011
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    3,426
    OCB/King System Changes.
    Guildmaster of X-Rated /X\

  3. #13
    Adept PoleGL1985's Avatar
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    Jan 2011
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    Minoc
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    I would like to see pet control at a more manageable rate, and less feeding required.

  4. #14
    Banned
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    Jan 2011
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    87
    Either modified statloss penalties (less severe)

    OR easier skill gain. (ie, slow it down a bit, but remove the ROT system)

  5. #15
    Adept PoleGL1985's Avatar
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    Jan 2011
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    I also would like to see 2000+ players for IPY 2.5.

  6. #16
    Alliances that work. If two aligned guilds are fighting two warred guilds. Right now in order to recognize our friends and enemies, we have them both in war....this screws up the closest enemy target. it sucks to accidentally kill your ally when you meant to hot-target an enemy. Alliance chat would also be nice for roleplay purposes.......but thats just a thought.

  7. #17
    Banned
    Join Date
    Dec 2011
    Posts
    213
    A FIX TO O/C/B OR THE PVP IN GENERAL THAT PROMOTES MORE SMALL GROUP WARFARE OR 1 VS 1.. OPPOSED TO THE HUGE GANKFESTS THAT IT PROMOTES ATM.
    ROT IS FINE BUT GET RID OF THE CAP.
    SOME SORT OF NEW PVE SPAWN/DUNGEON OR WUTEVER.. CHAMP SPAWN? (nvr did those on OSI) TO PROMOTE MORE PVE ACTIVITY.

  8. #18
    Journeyman
    Join Date
    Dec 2011
    Posts
    238
    King system changes and ocb. Every person who participates in OCB gets rewarded that day with gold or weapons. Make the king get a rideable horse during OCB and he gets a certain amount of guards that ride with him. The people trying to take over the city has to kill the king and his guards first Thats just a thought though lol but something different would be cool. OCB is scary with the zerging going on at the moment

  9. #19
    Master Freight Elevator's Avatar
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    Jan 2011
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    Quote Originally Posted by Az View Post
    Constructive answers only, please. Don't insult us.
    Why do I have to say this every time I post a thread?
    Shard full of people reliving a game they played in 8th grade.

    __________________________________________________ _______________
    Things I want to see:
    • Champ spawns
    • King system/OCB overhaul (revolts, times, bugs etc.)
    • More tournaments
    • Increased skill gain
    • Decrease fish from shore
    • Decrease stat loss fee and hours (6/25/500 instead of 8/40/1000 maybe?), cap to murderer fee at 150 or 200k?)
    • Better loot on high end mobs (gold doesn't bother me, tired of getting durable cleavers and defense bucklers though)
    • Some of t2a dungeons/spawns, but not the entire land mass (tera keep, titan valley, etc)
    • Changes to some of murderer flagging quirks (can't recall when red heals another red, reds can't heal reds in town with lowest guard setting)
    • Make obtaining/keeping paladin status more difficult (fame/karma based)
    • Make equipping paladin items more difficult (fame karma/based)
    • Changes to detectives so they aren't effective running around naked
    • Party limit decreased to 6



    Things I don't want to see:
    • Brambles
    Nothing personal


  10. #20
    Master Luthius's Avatar
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    Jun 2011
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    Minneapolis, MN
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    1,156
    5 minute paladin orb delay on kills.
    10% temporary but cumulative skill/statloss on ANY Red death for 24 hours.

    Gates to Hythloth and Deceit from Destard 3 and Cove 4.
    http://inporylem.com/forum/showthrea...ythloth-Deceit

    No recall restrictions (even for reds/greys) except no recall in or out allowed in dungeon levels 2+.

    Normal spell interrupts like IPY1.

    Remove all-grey mechanic from Buccs Den but make it an OCB Town with no stat-loss on island.
    http://inporylem.com/forum/showthrea...Paladin-Pk-Fix

    Bump loot up on certain lower end monsters (Ratmen, orcs, trolls, ogres) and unbalanced medium ones (gargoyles, reapers).

    Add some T2a monsters to underutilized dungeon levels (wrong 1, covetous 2, shame 3/4).

    Bump wilderness skill gain to 150%. Increased treasure map / skill scroll drop on wilderness monsters.

    OCB Towns get to pick both an economic and military bonus for their town. Maybe even allowing certain UOR mechanics (poisoning + magic) as a selectable bonus within town borders.
    http://inporylem.com/forum/showthrea...own-System-OCB

    Normal tracking mechanics but requiring Detect Hidden to offset Hiding. Tracking at deep sea with spyglass increases tracking x5 distance.

    Spell tweaks for underutilized spells
    http://inporylem.com/forum/showthrea...es-Suggestions

    Rebalance for weapon damages (i.e. make weak weapons like pitchforks closer to normal weapon damages like short spears/spears)

    Make water-tile monsters with empty packs decay after 1 min.

    Change certain skills so they are actually useful. Something like Taste Id increases poison tick timer length (i.e. poison less effective on you), Spirit Speaking gives you a chance to resurrect yourself as a ghost after a certain delay, Arms Lore reduces speed at which your equipped weapons/armor decays.

    Increased starting stats/skills for new characters. 130 stats to distribute but none higher than 70. 150 skills to distribute but none higher than 60. Starting gold at 500.

    Yikes I have so many more ideas.
    Last edited by Luthius; January 25th, 2012 at 09:05 PM.
    Quote Originally Posted by Azora View Post
    IPY always seems to offer rose pedals in one hand and feces in the other.

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