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Thread: Things I want to see for IPY 2.5!

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  1. #1
    Administrator Az's Avatar
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    Things I want to see for IPY 2.5!

    Go!
    Az

  2. #2
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    "Skull N Bones Member Ring"s

  3. #3
    More dungeons and balanced loot to make more dungeons viable for gold farming and scroll grabbing. aka 90-100 more monsters to fight for scrolls

    Champ Spawns

    OCB adjustments

    adjusted skill gain to account for influx of new players catching up with the veterans
    Last edited by hollywood; January 25th, 2012 at 08:30 PM.

  4. #4
    it to go live already and then we bitch about what u didnt make.
    Quote Originally Posted by Stephan View Post
    95% of the wealth in ipy is held in the hands of ten players. #occupywbritbank

  5. #5
    Journeyman
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    Pvp mechanics: mini heal reduction, some sort of adjustments to disrupts ladder for 1/2/3 spells, poison tick timer ie things that reduce luck in pvp

    Champ spawns

    Adjustments to ocb or just delete the system and go with guild wars

    Skill gain

  6. #6
    Journeyman
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    Quote Originally Posted by Xan View Post
    Pvp mechanics: mini heal reduction, some sort of adjustments to disrupts ladder for 1/2/3 spells, poison tick timer ie things that reduce luck in pvp

    Champ spawns

    Adjustments to ocb or just delete the system and go with guild wars

    Skill gain

    this

  7. #7
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    More players

  8. #8
    Administrator Az's Avatar
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    Constructive answers only, please. Don't insult us.

    Why do I have to say this every time I post a thread?
    Az

  9. #9
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    Quote Originally Posted by Az View Post
    Constructive answers only, please. Don't insult us.

    Why do I have to say this every time I post a thread?

    Not sure if that was directed at me, but I wasn't intending to insult you. I think focusing on a little marketing campaign to pull in some more players would be healthier for the shard than some of the other suggestions that have been made over the past few months.

  10. #10
    Alliances that work. If two aligned guilds are fighting two warred guilds. Right now in order to recognize our friends and enemies, we have them both in war....this screws up the closest enemy target. it sucks to accidentally kill your ally when you meant to hot-target an enemy. Alliance chat would also be nice for roleplay purposes.......but thats just a thought.

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