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Thread: Mini Heal

  1. #1
    Master xiiiri's Avatar
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    Mini Heal

    I have long been of the thinking that mini heal is too strong at 100 magery. I think mini heal should be reduced to what the heal is at 90 magery.

    These tourneys are lasting too long, combined with potions on the field it is literally impossible to kill somebody who is 100% on defense.

    FACK I ment to make this into a poll. If a moderator sees it can you please add a yes / no poll. Thanks.
    Last edited by xiiiri; December 5th, 2011 at 04:34 AM.
    https://www.youtube.com/watch?v=qNggOjp33_Q

    My only IPY pvp video. Enjoy as I call heals for myself as often as possible.

  2. #2
    Master Diz's Avatar
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    It actually should be impossible to kill someone who is 100% defense and does not make mistakes in a duel.

    Theoretically, reactive playstyle is much better than aggressive playstyle - it just requires holding out long enough to exploit the aggressive player's mistakes.

    But I know what you're getting at about balance and all that. Ofc it could be tweaked in different ways... a) diminishing returns on subsequent casts, b) nerf the top end, or even c) less fluctuation and thusly it heals more for an 'avg' (lets pretend it's 6) instead of sometimes 4, sometimes 11, etc.... d) up the mana cost, e) increase casting time

    There's 5 ways, have fun

  3. #3
    Umm, drop it like it's hot?

  4. #4
    Master xiiiri's Avatar
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    Quote Originally Posted by Diz View Post
    It actually should be impossible to kill someone who is 100% defense and does not make mistakes in a duel.

    Theoretically, reactive playstyle is much better than aggressive playstyle - it just requires holding out long enough to exploit the aggressive player's mistakes.

    But I know what you're getting at about balance and all that. Ofc it could be tweaked in different ways... a) diminishing returns on subsequent casts, b) nerf the top end, or even c) less fluctuation and thusly it heals more for an 'avg' (lets pretend it's 6) instead of sometimes 4, sometimes 11, etc.... d) up the mana cost, e) increase casting time

    There's 5 ways, have fun
    I found PVP a lot more dynamic and reactive when my magery and most others were in the 90's.
    https://www.youtube.com/watch?v=qNggOjp33_Q

    My only IPY pvp video. Enjoy as I call heals for myself as often as possible.

  5. #5
    Quote Originally Posted by xiiiri View Post
    I have long been of the thinking that mini heal is too strong at 100 magery. I think mini heal should be reduced to what the heal is at 90 magery.

    These tourneys are lasting too long, combined with potions on the field it is literally impossible to kill somebody who is 100% on defense.

    FACK I ment to make this into a poll. If a moderator sees it can you please add a yes / no poll. Thanks.
    What about adjusting hally damage table making the minimal damage higher than it is now?
    Wouldn't that fix things a bit in your opinion?

  6. #6
    Adept Axel's Avatar
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    ive been saying mini heals needed a nerf since like my second week here

    I just don't like tweaking pvp too much because if one things changes other things might need changed.

    Side note I survived a 4 man gank squad for the first 2 dumps of a 4 man group from 0% (the guild) with only mini heals and heal pots.

  7. #7
    Expert
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    its
    called
    recast
    delay

  8. #8
    Adept Axel's Avatar
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    recast delay is bad, really slows down pvp

  9. #9
    Master xiiiri's Avatar
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    Quote Originally Posted by Axel View Post
    recast delay is bad, really slows down pvp
    Agreed, just decrease mini heal to max 9 and 1v1 will be A LOT better. There are a whole group of players who dont even use GHEAL.
    https://www.youtube.com/watch?v=qNggOjp33_Q

    My only IPY pvp video. Enjoy as I call heals for myself as often as possible.

  10. #10
    Neophyte
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    Adjust mini heal.

    YEAAAAAAAAAAAAAAAAAAUHHHHHHHHHHHHHHH!
    Last edited by Bitty; December 5th, 2011 at 09:38 PM.

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