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Thread: New Spawns outside the dungeons

  1. #11
    Grand Master Violent Beard's Avatar
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    Feb 2011
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    Seems like a good idea, better outdoor spawns would be great. Something that struck me too, is that real newbies don't have that many places to go. Perhaps add some more viable low-level spawns within running distance of a few cities. The alligators by Magincia could start dropping some better gold, for example, and add a cluster of lizardmen there too or something like that ^^
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  2. #12
    Journeyman
    Join Date
    May 2011
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    184
    lol it is meh. you have stuff in the maze thats just annoying then u got a demon in the center that's alone so provoker can kill all the imps one by one than left when a demon thats really not worth a summoned ev or demon imo so. Also I'd like to stress a bit is that run in with another player out in the world where you are and you dunno to expect it. In a dungeon like I said you will run into someone at any given turn. Outside it's kinda like a surprise when u see someone running the same path as u if ur walking from one town to another or whatever might take u down a less traveled road. You have no idea if this person is loaded and prepared for a fight or easy pickins or if they are an agressive/passive/super nice person. It's that brief second where ur taking in an unexpected variable and react. I love it.
    Last edited by Alchontis; October 3rd, 2011 at 05:05 AM.
    You can spend minutes, hours, days, weeks or even months over-analyzing a situation; trying to put the peices together, justifying what could've would've happened...or you can leave the peices on the floor and move the **** on. "Tupac Shakur"

  3. #13
    Great idea and something I've been wanting to see since IPY2 opened. I want to see more random exploration type stuff and less farming on the same mobs for hours on end.

  4. #14
    Journeyman Hero's Avatar
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    Oct 2010
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    174
    Yeah I like it would make stuff a bit more interesting would also be cool to see a random spawn here and there too that was worth while or was interesting. Also what ever happened to the idea of the random moongates that would take people to unique dungeons?

  5. #15
    maybe some daily quests would get people to venture. and I saw one of those portals the first day i played, unfortunately i had just played hybrid for a week and thought it was a moongate just like theirs by the exit of brit GY. I passed it on the way to join a guild and never saw one again. I have actually went out and looked and its true, there is really no good reason to go out in the wilderness unless you don't want to be found.

  6. #16
    or hunting for idocs... which there seem to be lots of

  7. #17
    Bump!
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  8. #18
    Banned
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    Apr 2011
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    1,037
    none of this will happen.....everyone is waiting for the wipe/ 2.5 to come to see whats up i like how everyone is hoping for new **** to be added to here...sad truth it never will be nothing new will be added till 2.5!!!!

  9. #19
    yeah, but this is something that can be added to the 'to-do' 2.5 things
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  10. #20
    I completely agree with your original posts. I have also been asking for more difficult spawn in many areas for quite some time. I think it would probably be the best thing the staff could do right now considering; Time spent/Benefit to server. (an easy improvement)
    Last edited by Autocyclus; March 8th, 2012 at 10:57 PM.

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