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Thread: New Spawns outside the dungeons

  1. #1

    New Spawns outside the dungeons

    Hello Everyone, this is a collection of places i feel could use some extra monsters.

    Remember, whenever you spawn high-end monsters in a recallable area, you create points of interest, that can be used to farm, pvp.

    Lizard man fort near destard
    Change: Add a dragon and two wyverns respawn.
    Concept: Dragon is either the leader of those lizardman, or is held captive as a weapon of war.

    Hedge Maze
    Change: Add two evil mage lords to the haunted house area, allow access to the underground passage and place a few gargoyles and demons there.
    Concept: Evil mage laboratory.

    Dragon Isle
    Change: Add a dragon respawn and a couple of drakes.
    Concept: Dragon Island, Duh.

    Temple island
    Change: Add a balron respawn
    Concept: This place is already nasty, full of poisonous monsters, add in a Balron like as he`s made that nasty place he`s cozy home.

    Guard outpost near Desolation bog
    Change: add some Ettins, ogres, orc lords.
    Concept: Newbie farming area near Britain

    Cove orc fort
    Change: add some ogre lords inside the fort.
    Concept: this is supposed to be the biggest orc fort, make it worth a while.
    ---------------------------------------------------------
    http://yewmilitia.guildportal.com

  2. #2
    In addition, i feel that all the world could use more daily/weekly high-end spawns.

    Would make for good exploration if there was some daily dragon spawns around forests,etc.

    When i joined ipy, one of the concepts i was most looking forward too, was world bosses.

    Some weekly, daily, or 12hrs etc, high end spawns all around the world, would be nice.
    ---------------------------------------------------------
    http://yewmilitia.guildportal.com

  3. #3
    Master
    Join Date
    Jun 2011
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    Reason none of those would interest me is usually if im farming im trying to gain skill and none of those places are 300% gain. Id rather make half as much money and gain 3x as much skill so unless skill bonuses are added to these areas i doubt they will be that popular... good concept tho

    tbh all we need is recallable champ spawns.. or deep in dungeons and take out the brit gates from the levels with them on it!

  4. #4
    I understand you. I just feel that there`s no reason to go out and seek this areas.
    You get there, realise theres nothing worth a while, and you dont even care to mark a rune to that area, cause honestly, theres no reason to kill those mobs.
    Frankly, i think this would make this areas interesting, and that would not take anything from the geral feel of the game, would just add some depth.
    ---------------------------------------------------------
    http://yewmilitia.guildportal.com

  5. #5
    Expert
    Join Date
    Aug 2011
    Location
    sacramento california(britian)
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    alfie im all for this !!!! maybe not the drags spawning in front of the cave of destard the fort yes but have them not able to be lored out of fort :P MOST of thesewould spread the activity of the servers memeber and LEss kids would go around angry or upset about being pked... SINCE over 50 percent of our shard seems to only hunt shame.. 25 precent in wrong 15 percent despice and 10 percent cove.. and thats just the mainland stats... with those places opened and re spawned... bet more people be on a better path to making cash :P

  6. #6
    I think that a good solution would be that, when a monster is too far away from his respawn, he just gets teleported back to his spawning area.
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    http://yewmilitia.guildportal.com

  7. #7
    Grand Master GunSixShot's Avatar
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    sound cool, like the idea of the dragon being held as a weapon for war. sounds really cool.
    C'est le Vie. Carpe Diem.
    Aim: UOGJunkie318

  8. #8
    Journeyman
    Join Date
    May 2011
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    184
    I have to agree I was wanting to explore ultima again but quickly found no reason at all to. The instanced portals and ur ideas would add to the "adventure" feel of ultima and that random run in with murderers instead of well I know a pk is gonna show up within the hour.
    You can spend minutes, hours, days, weeks or even months over-analyzing a situation; trying to put the peices together, justifying what could've would've happened...or you can leave the peices on the floor and move the **** on. "Tupac Shakur"

  9. #9
    Quote Originally Posted by Alchontis View Post
    I have to agree I was wanting to explore ultima again but quickly found no reason at all to. The instanced portals and ur ideas would add to the "adventure" feel of ultima and that random run in with murderers instead of well I know a pk is gonna show up within the hour.
    Yeah, its pretty boring to feel that there`s no point in exploring the world...
    Doing some basic spawns like the ones i suggested would be very easy with that XML spawner.
    ---------------------------------------------------------
    http://yewmilitia.guildportal.com

  10. #10
    I agree with Alchontis. Coming back, I was looking forward to some fun in the maze, some of the Yew spots. All the drops off mobs seem like **** unless you're grinding away at a dungeon. The spawns seemed a bit 'meh' at the maze.

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