Please tell me explosion potions won't be heat seeking missiles..
Please tell me explosion potions won't be heat seeking missiles..
Its sallos that auto-throws and auto-hits with the splosion pots. If sallos is in , then expect heat seeking purple potions of doom.
I can throw an explo to chase you without running any program but UO.. You don't need Sallos to throw pots.
Sallos is no more editable than razor, but sadly the bar grabbing isn't really fair. I could live with Sallos.
I found that sallos's auto target system to be far more effective than what razor offers. It was nice not having to time my throws. But thats just me. Im with u on the bar grabbing/keeping though. I dont like sallos , but i always make alchy chars so......
Doubt your alchy will work with the ruleset here
Anyway, this isn't about Sallos I mostly just want Az to answer..
The thing, from a programming perspective is this, as far as I am concerned:
Will pots land on the player they are cast at, or the tile that the player was on when the pot was cast at him?
That makes all the difference.
I believe that is the fix as well--land on the tile. I don't know how else you'd be able to change it..
I believe the throwing of explosions has always been the same fundamentally, but razor and sallos have timing enhancements added to them.
When you double click a pot, the timer starts.
When you click on the target, it throws the pot to the target's current location.
Either you time this yourself, so right when you throw it and it lands at the target's location it explodes, or you have a tool like Razor to do the timing and launch the pot right when it will explode on the player.
Obviously having a tool do the exact calculations would be beneficial to the pot-thrower to remove errors in judgement, but as far as coding, when you click on the player is it thrown at that current location.
Obviously I can't argue with you about the mechanics, but from observation and from experience--
Throwing a pot to follow a player has never been difficult enough to require exact calculations from a third party. The problem was always that if you threw the pot at the right time it would literally chase them. From watching that happen and getting to to happen, I can't conclude the potion is going to the "current location" as it would stop chasing the player, wouldn't it?
I don't have a problem with well timed well thrown explosion potions, I have a problem with being chased by a purple potion that will follow you
Last edited by Jack Straw; October 20th, 2010 at 11:49 PM.
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