Well, macros are part of it, but experience is the biggest factor. I know each of my macro sets for each era since i started pvping back in ~99/2000,...
I am thinking if successful, it will be similar to IPY2, so probably (again, if successful) around 300-500 consecutive players. Thats imo about what...
IMO UO has pretty awesome character development in that there are no artificial stages of progression. You get stronger as you play with no level-ups...
AOS was probably my second favorite after pub16, though only because it was such a drastic change and everything felt new and refreshing. the pvp was...
Gold, random skill/alacrity scrolls, decent->rare weapons, etc would be fine. you need incentives. collectibles wont be nearly enough of a reason to...
Target nearest is one of the main reasons i stopped playing IPY2. I brought it up a few times over the time i played, but 99.9999999999999999999995%...