View Full Version : If you're a mage and you debuff other mages at the start of fights...
Myspacetom
April 15th, 2011, 12:01 AM
...then you're really ****ing bad and need to l2play.
Discuss.
Judgement
April 15th, 2011, 12:04 AM
Explain. :)
Dethsesh
April 15th, 2011, 12:05 AM
...then you're really ****ing bad and need to l2play.
Discuss.
sounds like the exact opposite
Rias
April 15th, 2011, 12:12 AM
i got an idea. I debuff you at the start and you dont debuff me. Well see how the fight goes :P
Drastic
April 15th, 2011, 12:36 AM
Stop revealing mage secrets!
h0ly r0ll3r
April 15th, 2011, 12:48 AM
Explain. :)
Keep in mind my char is a sucky pile of 70 magery sucktitude but that said I assume what the OP is getting at is with the current lack of lower circle interrupts now that harm only has a 50% success rate saving debuffs for use as interrupts rather than using them as actual debuffs is far more valuable to the mage. I'm actually surprised people are acting like it should be some big secret heh. Most good duelers naturally save their clumsy I would think the next logical step given the lack of interrupts would be for everyone to start saving all their debuffs.
marmalade
April 15th, 2011, 01:00 AM
they should totally just remove debuffs from the game, they're so gay and only **** players use them.
Rias
April 15th, 2011, 01:52 AM
Keep in mind my char is a sucky pile of 70 magery sucktitude but that said I assume what the OP is getting at is with the current lack of lower circle interrupts now that harm only has a 50% success rate saving debuffs for use as interrupts rather than using them as actual debuffs is far more valuable to the mage. I'm actually surprised people are acting like it should be some big secret heh. Most good duelers naturally save their clumsy I would think the next logical step given the lack of interrupts would be for everyone to start saving all their debuffs.
Or learn to time your spells and not rely on debuffs that do no dmg :P
skulldudes
April 15th, 2011, 02:22 AM
so you'd dispute that a strength debuff at the start of a fight is a bad idea? uhh i dunno man
Morrolan
April 15th, 2011, 02:34 AM
Agreed, spending 4 mana for 10 damage that can't be healed is a really inefficient way to open a fight, much better to just spam flamestrike
h0ly r0ll3r
April 15th, 2011, 02:49 AM
Or learn to time your spells and not rely on debuffs that do no dmg :P
/fail
Magincia
April 15th, 2011, 03:20 AM
wow, you're pretty bad if you don't use debuffs. That's like beginning UO pvp.
Mars
April 15th, 2011, 03:33 AM
His point is that you can use them later for interrupts. It still makes sense to use weaken to start a duel though.
Xiled
April 15th, 2011, 03:34 AM
Yeah, it's just the spam of all 3 debuffs at the beginning... that is fail.
Bacon_Narwhal
April 15th, 2011, 04:27 AM
Why on earth wouldn't you debuff someone? Curse is a cheap spell and it takes away hp, mana, and swing speed. Seems like a good deal.
Myspacetom
April 15th, 2011, 07:38 AM
Debuffs are the only 100% interrupt lower than 4th circle but can only be used once every 60 seconds or so. Obviously wasn't talking about weaken.
Jetlag
April 15th, 2011, 09:51 AM
I have been playing for 14 years but never engaged into the competitive world of real pvp. Reading about this finesse in gameplay is an eye opener. Although I will probably lack the muscle memory to properly execute this in a clich, it's nice to know. It also gives me a deeper appreciation for the high end competitors.
Sultani
April 15th, 2011, 01:21 PM
Percentage interupt chance for low circle spells such as arrow and MA is ****ing stupid and takes away a gigantic part of precast no spell delay pvp in terms of defensive tactics.
end of story.
It's too bad Az just simply refuses to get that.
It's even worse here because lightning is way too fast and the damage ranges of weapons is way too big.
I save a clumsy. It lets me interupt one time reliably before I'm forced to use a percentage disrupt or use a melee hit to interupt (defensively). Both are luck based.
If you save all your debuffs from the start you'll get your face slammed in by melee
spam that mini heal and hope your opponent misses you and you hit them!
mindless and dull pvp as far as 1v1 goes.
Oh yea, also, good players dont just spam the debuffs right off the bat. it's usually something like weaken hally hit and like 15 other combos after that. off setting the timers on your debuffs is really the only way to consistently have a reliable interupt - the point then being that you shouldn't have to gimp yourself for some ridiculous work around to a mechanic that sucks in the first place.
Vhaeraun Baen're
April 15th, 2011, 01:49 PM
mindless and dull pvp as far as 1v1 goes.
Id have to disagree with that. after watching the two 1v1 tournaments theres plenty of viable combos here and 1v1 is just about as exciting and skill based as divinity
the only real problem ive seen is that using lightning to disrupt gh vs using harm to disrupt gh is someone with a really food ping has a significant advantage
Vhaeraun Baen're
April 15th, 2011, 01:51 PM
I have been playing for 14 years but never engaged into the competitive world of real pvp. Reading about this finesse in gameplay is an eye opener. Although I will probably lack the muscle memory to properly execute this in a clich, it's nice to know. It also gives me a deeper appreciation for the high end competitors.
It also amazes me just how many levels there are to being good at dueling on UO. On divinity i was decent but here i feel like im on a whole other level. tbh, it all starts with having a perfect key setup... which was also true for the best duelers on OSI
Smackfools
April 15th, 2011, 02:44 PM
...then you're really ****ing bad and need to l2play.
Discuss.
I agree... I actually cast bless on my enemies before i fight them because im not a *****
Sultani
April 15th, 2011, 03:10 PM
Id have to disagree with that. after watching the two 1v1 tournaments theres plenty of viable combos here and 1v1 is just about as exciting and skill based as divinity
the only real problem ive seen is that using lightning to disrupt gh vs using harm to disrupt gh is someone with a really food ping has a significant advantage
Then you weren't paying attention.
It's not possible to disagree with the fact that interupts are luck based when the mechanic speaks to that point.
there's already enough luck in 1v1 pvp with the percentage of weapon hits.
Smackfools
April 15th, 2011, 03:15 PM
Then you weren't paying attention.
It's not possible to disagree with the fact that interupts are luck based when the mechanic speaks to that point.
there's already enough luck in 1v1 pvp with the percentage of weapon hits.
wanna see whos better at the internet? 1v1 me starcraft 2 noob
Vhaeraun Baen're
April 15th, 2011, 03:15 PM
Then you weren't paying attention.
It's not possible to disagree with the fact that interupts are luck based when the mechanic speaks to that point.
there's already enough luck in 1v1 pvp with the percentage of weapon hits.
clearly i was disagreeing with the "mindless and dull pvp" comment considering thats what i quoted
ANYTHING that removes luck factor from a skill based pvp system is a thumbs up in my book, obviously.
Sultani
April 15th, 2011, 03:26 PM
clearly i was disagreeing with the "mindless and dull pvp" comment considering thats what i quoted
ANYTHING that removes luck factor from a skill based pvp system is a thumbs up in my book, obviously.
o. :(
I called it mindless and dull becase paying attention to what your opponent is doing and timing a quick spell to interject and disrupt their combo is not something that this pvp ruleset has, which in my opinion is one of the most important things in precast pvp without delays.. The defensive play style that's effective is ****ing stupid, and too often the ability to survive has nothing to do with reacting to your opponent correctly as much as it has to do with being lucky. people just hold down mini heal and target self hoping that their opponent misses the next weapon shot or gets low damage rolls, or holds down gheal until their opponent eventually gets unlucky and the stupid ****ing percentage interupt chance doesn't work.
Action vs reaction is gone. Instead it's action vs luck. I really, really wish there was a better response to this other than "harm and MA will not interupt because Az says so."
tl;dr
Chance interupts are ****ing terrible for pvp.
Vhaeraun Baen're
April 15th, 2011, 03:29 PM
i would love to see harm go back to 100% disrupt but i do think you're making it out to be harsher than it actually is
poison is still a great disrupt and debuffs are guaranteed disrupts as well
in my tests with kyndrith ive actually seen more viable combos here than on divinity
DeathKnight
April 16th, 2011, 05:01 PM
wanna see whos better at the internet? 1v1 me starcraft 2 noob
/in
diamond 1v1, you?
Jeraziah Grimm
April 16th, 2011, 09:33 PM
Agreed, spending 4 mana for 10 damage that can't be healed is a really inefficient way to open a fight, much better to just spam flamestrike
This.
Dakota Slan
April 16th, 2011, 10:38 PM
a wrestle heal mage is useless here because u cant disrupt right the shard forces u to play a tank mage or a pure dexxer
-----
for pvp that is
Zigo-U-
April 16th, 2011, 10:49 PM
.... Another brilliant myspacetom thread!
eric_azria
April 17th, 2011, 12:56 AM
i would love to see harm go back to 100%
Me too.
blubb
April 28th, 2011, 03:58 PM
Using debuffs later on for disrupts VS using them just to debuff is a pretty simple strategy. If you don't understand why than learn pvp for real.
Harm 50% chance to disrupt is bull**** if you ask me. Makes Harm similar to a wepskill and that really sucks.
Kyndrith aka Skeeet
April 28th, 2011, 06:10 PM
a wrestle heal mage is useless here because u cant disrupt right the shard forces u to play a tank mage or a pure dexxer
-----
for pvp that is
welcome to insta hit mechanics
revolutionary
April 28th, 2011, 06:27 PM
do ppl still care to pvp on ipy2?
Jase_Meridian
April 29th, 2011, 10:53 PM
rotflmfao... Nice Morrolan. Nice.
Powered by vBulletin® Version 4.2.1 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.