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View Full Version : Another amazing (Sign) Post by Aluster



Aluster
January 6th, 2011, 03:16 AM
So I am sitting in my chair, Doing what i usually do browsing 4ch.... IPY2!


When this kick ass idea hits me in the head like a wooden post.


Sign Posts!

Now don't underestimate the humble sign post.

Any MMO worth its salt has sign posts to help direct and inform the weary wanderer where the hell in fact he is!

Now here is the perfect example...

Our New kings system allows players to modify town guards and crap like that. But with all 10 9 or whatever many towns there are stupid people (or Orcs) will more than likely have trouble remembering what town is guarded and what town is not.

So simply put i think sign posts should be placed at the entrances of the guard zones on main roads of said towns to act as well... a sign post to inform travelers

*Sign*
Bad **** this way --->
(guards weren't paid this month)


Or The more Technical Aproach

*Sign*
Town: Brittan
Guards: No
Tax: High
King: King Butthurt


Ehh you get the idea...



Not to mention UO is a huge ass place, maby most of us have no problem getting around now after years of playing but think of the humble n00b and how he will fair in the elements if he dose not have Mr. Informative Sign helping him along on his travels...

*Sign*
Minnoc ---->




Hell you can even have some fun with signs like...


*sign*

Stay off the grass



*Next Sign *

No really stay off the grass


*Bam vine monsters pop out of the grass!*



Anyway signs have always been apart of the housing aspect of UO but now with the kings aspect i think we can expand the Sign play a little to help clarify the towns.
(Idea is to keep the information in game as apposed to having to jump out of the game onto the forums to check for a post about the current status of a town...)

And i don't see why we couldn't sprinkle some signs at crossroads and other key areas to help point people in the right direction an give those ****ing mongbats something to do.

Also i cant imagine it being terribly complicated to code in some signs and tie them into the town status. but what the hell do i know..

Jay
January 6th, 2011, 03:19 AM
I like the idea for signs outside of towns giving a quick rundown of what to expect in the town.

The keep off the grass signs I can give a miss.

Kyoto Kush
January 6th, 2011, 03:19 AM
I actually think this is a cool idea. Ace!

Aluster
January 6th, 2011, 03:28 AM
I like the idea for signs outside of towns giving a quick rundown of what to expect in the town.

The keep off the grass signs I can give a miss.



Just to show that the ideas are limitless. Another good idea possibly would be a Bulletin Board in town. somthing you could post on much like this forum.. Say Post topic..

WARRENT:
-ALUSTER-

10G for his head (Because that's all heas worth)

Signed: King Butthurt



I think it would be used along the lines of players making quests for other players!

I would love to roll into town check the board for news / bounties / **** for sale localy

and then go about my business!

Budikah
January 6th, 2011, 04:29 PM
http://inporylem.com/forum/forumdisplay.php?3-Wind

Faded
January 6th, 2011, 10:23 PM
i was hoping threre would be at least a town crier at the beginning of towns that tell you that kind of stuff, at least a sign.

Lucas
January 6th, 2011, 10:41 PM
Yes....But all in runic language!!! :P

ReputableReprobate
January 6th, 2011, 11:02 PM
I vote no to signs. Walking into a guardzone, getting killed and wandering around lost for hours sounds great. I plan on doing it quite frequently. The only signs I need are from Jesus, Amen.