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fudgesundae
December 25th, 2010, 08:43 PM
I am planning to roll as warrior when server's up, and I am in dillema between these two template=

Resist, Healing, Anatomy, Tactics, Magery, (weapon skill), Med

or

Resist, Healing, Anatomy, Tactics, Magery, (weapon skill), Archery


I've never played warrior before, so I kind of wonder how I will survive all those exp-hit-eb dump with bandage+mana pool enough to GH only twice.

So Med warrior looks kinda neat to me, but Having melee combat skill combined with archery is really tempting too.

I also don't know what would my status be. 100/100/25? 100/91/34? 100/85/45? which one is the best?

Can anyone help me how to play as a warrior and a good template too?

ReputableReprobate
December 25th, 2010, 10:35 PM
i would avoid having 2 weapon skills if i were you.. having 2 weapon skills is redundant and you wouldn't be making full use out of your 700 skill points. you also want to keep in mind that with your first template, meditation is going to be negated by armor that you probably gonna wanna wear seeing as you're veering more towards a dexxer than a hally mage. also as a dexer be prepared to chug a **** ton of pots.

how about going Resist, Healing, Anatomy, Tactics, Weapon Skill, Parry, and then either Poisoning/Magery or Hiding as your last skill

fudgesundae
December 26th, 2010, 06:40 AM
i would avoid having 2 weapon skills if i were you.. having 2 weapon skills is redundant and you wouldn't be making full use out of your 700 skill points. you also want to keep in mind that with your first template, meditation is going to be negated by armor that you probably gonna wanna wear seeing as you're veering more towards a dexxer than a hally mage. also as a dexer be prepared to chug a **** ton of pots.

how about going Resist, Healing, Anatomy, Tactics, Weapon Skill, Parry, and then either Poisoning/Magery or Hiding as your last skill

chugging pots? like refreshing and healing potion?

I thought bandage/GH through magery would be enough...

Diz
December 26th, 2010, 12:35 PM
Absolutely not.

Dex viability hinges upon player's ability to survive dumps and ping spell casters, and that's it. Period.

Potions + the occasional cure/mini heal/gheal is paramount to dex field survivability.

The templates being discussed are somewhat standard[ish], they would most likely perform well in IPY 2... magery is a must though, as is 40 int for any decent dex.

Iced Earth
December 26th, 2010, 09:01 PM
The Archery template is great, with Macing(unless it isn't worth it) or fencing(Long spear is quite fast and can get big hits.)

100 str
91 dex(so they cant clumsy you below 80)
34 int(enough for 3 Greater Heals)

Brogina
December 26th, 2010, 11:43 PM
Needs more spirit speak.

Woodlife
December 27th, 2010, 12:31 AM
Needs more spirit speak.

http://imgur.com/dH97g

fudgesundae
December 27th, 2010, 01:27 AM
thanks guys! either hiding/archery will be my last skills then.

But Diz recommanded 100/85/40, and Iced earth did 100/91/34.

which one's better? I know that swing speed depends on stamina. and with 91 dex you can chug pot to make it over 100+... but 34 int - 11int from feeble mind is 23 int...


All of those crazy tactics goes on in my head such as casting wall of stone to block the line of sight to escape sync dump and wait for bandage, time next eb and cast magic reflection -> big weapon hit for counter attack, etc etc... I can't stop thinking of using magics to support my meele instead of range hit, and 34 mana pool without meditation is just way too low...

Maybe I am being too greedy? I only played tank mage/pure mage before so I can't stop thinking about using magics in my combat...

rawrrrrrr i don't know man. I should just make one when server's up and see how dexxer plays.

Jack
December 27th, 2010, 05:29 PM
If you're used to playing mages I would definitely consider the medi war template. Having only leather armour isn't that big of a factor, and macing vs other melees is pretty effective regardless.

uniqueuser
December 27th, 2010, 06:29 PM
But Diz recommanded 100/85/40, and Iced earth did 100/91/34.

which one's better?Diz's is better for two reasons:


A point of mana is always worth more than a point of stamina, especially to a character that has Magery but low INT and no Meditation.
40 base INT allows you to cast 7th circle without buffs.

If Iced Earth knew what he was talking about then he'd have recommended 35 INT instead, because at least then it'd be possible to cast 7th by wearing a magical wizard's hat.

Iced Earth
December 27th, 2010, 10:32 PM
Nice little jab, but I prefer to look at it like if you are playing a PURE WARRIOR template then that means you want as much DamagePerSecond with your WEAPONS as possible not to mention you want your BANDAGE to hit faster.

At 91 dex you are guaranteed to have at least 80 stam at all times, and those mages WILL clumsy spam you. 80 stam is about the threshold for a lot of weapons to be swinging noticeably faster and also for your bandages to apply on yourself faster.

So if you are trying to tell this guy to play a PURE WARRIOR template and run around with 74 crappy dex, it sounds to me like YOU don't know what YOU are talking about.

If you are trying to play a warrior that has access to all kinds of constant wall of stones and heals and disrupt spells and debuffs etc, then Pure Warrior is not the way to go anyways. Med Warrior is.

Pure Warrior is trying to chase people and swing a fast/big hitting weapon around and use as little mana as possible, chugging tons of potions to maximize your swing speed, all you need is a couple of greater heals worth of mana, whereas casting effect and beneficial spells is integral to playing Med Warrior.

Don't tell me I don't know what I am talking about, because you obviously have not seen me play.

Diz
December 27th, 2010, 11:04 PM
I've seen you play, do I have a right to talk?

Personally I think anyone playing pure warrior is gimping themselves...

Iced Earth
December 28th, 2010, 03:44 AM
Well sure, we can even go farther and say "If you arent playing this exact same Archer Tank Mage template then you are gimping yourself." Because nothing in the game is as strong as Sync Laming.

But some of us prefer a challenge and don't enjoy Vanilla flavored UO.

Diz
December 28th, 2010, 06:55 PM
I respect that, Iced.

Is it about challenge or balance?

Getting every advantage or being unique?

These are the different things that each person places different emphasis on, so...

I'm just throwing out that I don't feel the pure warrior is powerful enough to handle the modern UO combat without giving in to some things and making some compromises... I feel that the 40 int is important for reasons uniqueuser stated but they may take away from the vision of another player's template or vision. That's their own prerogative, I respect that, but I wouldn't show any quarter to someone because they play a particular template, in fact, I will specifically play upon their weaknesses...

uniqueuser
December 28th, 2010, 08:34 PM
Nice little jab, but I prefer to look at it like if you are playing a PURE WARRIOR template then that means you want as much DamagePerSecond with your WEAPONS as possible not to mention you want your BANDAGE to hit faster.Maximizing DPS is mostly a theoretical concern, because in practice you're never standing toe-to-toe slugging it out long enough to benefit from the extra Dexterity, and especially not when it's only a measly 6 points, which doesn't reduce the combat time of even the slowest melee weapon by more than 1/10th of a second (and less than half that for the fastest weapon). So for the sake of milliseconds you're forfeiting the utility of an extra 6 mana and the ability to readily cast 7th circle on a character that has 100 points invested in Magery. What a bargain. :rolleyes:


At 91 dex you are guaranteed to have at least 80 stam at all times, and those mages WILL clumsy spam you. 80 stam is about the threshold for a lot of weapons to be swinging noticeably faster and also for your bandages to apply on yourself faster.The default formulas determining weapon delay and healing duration are both linear equations. This threshold you mention is nothing but a figment of your imagination.

So if you are trying to tell this guy to play a PURE WARRIOR template and run around with 74 crappy dex, it sounds to me like YOU don't know what YOU are talking about.He'd have 105 DEX because any competent warrior will carry enough GA potions to always be under the effect of one while fighting.

If mages can afford the luxury of standing there repeatedly casting Clumsy on you instead of spending their time desperately trying to heal/flee, then you're doing it wrong.

Iced Earth
December 28th, 2010, 09:20 PM
k whatever, we will see if your theory holds up on the field.

PowerArmor
December 29th, 2010, 08:36 AM
I've torn up servers, won 1v1 tournaments (pots allowed rules) and 1v3'd full blown 7x mages with a pure warrior. Get yourself a set of GM or better armor (archer suit or whatever) or a nice magic Studded set, a vanq+ weapon and a decent shield and have at it.

My pure warrior template of choice is swords/tacs/anat/heal/resist/parry/poisoning. You can take swords or fencing, I prefer swords because Katanas own bones and Halberds are great for when you're chasing someone.

You can't be a bitch about it, you need high end magic gear and 125 items in your bag. You need 20 trap pouches and the rest in Gheals/Cures, a ****LOAD of Total Refresh pots and a handful of GStr and GAgi pots. You should also pack a grip of purples to chuck at your foe while you're chasing.

I've ran this template on T2A and UOR rulests and there is never a time in UO history that it doesn't freaking dominate everyone.

It's not hard, flag and chase and hope for good rolls. Dexers are only as good as their gear allows them; more risk, more reward.

Edit: Just gonna add that anyone crying about dexers being bad has literally never been rich enough on this game to run a proper dexer. It aint cheap, and not everybody can afford to do it.

Woodlife
January 1st, 2011, 10:39 AM
Werd. PA is right on 100% of it. It takes longer to properly set up a good dexer than a good mage, and you have more to lose IF done the right way.

Kenny
January 17th, 2011, 01:08 AM
What's good about UO is that you're not permanently set with one template. It's easy to tweak your char to your preference. The more you fight, the more you understand what you need to tweak. Don't be scared to change things around and see what works best for you. If you're scared of dying or losing your gear, you don't belong on the PvP field... Or on IPY

Poncho
February 8th, 2011, 01:45 PM
Some info here. http://inporylem.com/codex/index.php?title=Combat

Chesapeake
February 9th, 2011, 09:58 PM
Some info here. http://inporylem.com/codex/index.php?title=Combat

Lol, after being away from the game for about 10 years, this is exactly the refresher I needed. Thanks.