tootboot
March 8th, 2011, 06:23 AM
-Don't make a warrior as your first character. They're pretty much useless at the moment other than for immediate 'kill stuff' gratification. They're pretty gimpy in both PVE (They take significantly longer to kill monsters) and PVP right now (no group PVP)
-Use Razor to macro repetitive tasks. Use UO Cartographer to give you a broader overview of where you are in the world. The minimap isn't labelled and it only shows the immediate area so it's not of very much use.
-Despise is the main newbie dungeon, and it's near Britain, but I wouldn't recommend going there, honestly. It's full of things that will poison you, which causes difficulty and expense as a low-level character, and it also has slimes have a chance to corrode weapons every time you hit them. So at low skill levels, it's bad because it's expensive. At high skill levels, it's bad because the monsters drop a very low amount of gold. Until this is fixed, just fight in the woods/graveyard/macro and then go to Shame and fight earth elementals, or some other dungeon of your choosing. Brit sewers is also kind of a dungeon in that you can train skills in there, but it's filled with stuff that drops nothing, and you don't get the 200% skillgain bonus you get in a real dungeon. Its main advantage is being located inside of Britain.
-Don't go AFK outside of town unless you're positive your safe. Don't go AFK in town unless you're in a room full of NPCs because otherwise a thief can clean you out over a period of time. In general, don't go AFK with a bunch of expensive stuff on you because you never know what can happen. Bank it if you can, only have the bare minimum that you need to survive on you.
-If you're not at 100% stamina you can't move through another player, so watch for people trying to box you in in unsafe places. In some cases it's possible to block the only exit which is very bad when you're low on health and get to get away from something.
Your first character should be a crafter of some kind. This character will be your moneymaker. Put your newbie skillpoints into a resource gathering profession, like Mining. Pick a complementary crafting profession if you intend to be a crafter anytime soon. For mining that would be tinkering or blacksmithing. If you just want to gather raw resources, take 50 magery instead of the crafting profession, because magery makes almost any character better. If you just want to gather ingots and sell them to players, go mine for a couple hours (watch out for PKs and thieves, you can sometimes recognize thieves by the fact that they want to stand right next to you wearing a death robe, and you'll definitely recognize PKs by their red name) Especially watch out near the bank and the Town Square. If you're crafting, make sure you craft your wares in the Town Square because your skills will go up twice as fast. For Britain, this is the blacksmith on the far NW part of town. There's a wooden sign on the wall that tells you that you're in the right place. You need to be within 6-10 tiles of the sign to get the bonus.
It ultimate doesn't make a whole lot of difference whether you're a crafter or a resource gatherer, both make decent money in different ways. You probably shouldn't try to do both forever unless you need immediate cash for something, or want to be entirely self-sufficient, because you'll gain skill and therefore income much faster just working up one skill all the time.
You can pull in about 1-2 thousand gold an hour as a fresh crafter or resource gatherer. This is more than enough to keep you in cash for a combat character.
If you're a resource gatherer, get about 1000-2000 of that resource and spam every so often at the bank that you're selling. Right now the going rate for boards is .6-7ea for boards, and about 2ea for ingots (Boards gather faster than ingots since trees are everywhere so it roughly evens out at low skill levels)
If you're planning on going crafting, gather resources and convert them into finished products and sell them to the appopriate NPC shopkeeper until you get 3000-4000 gold and then advertise that you're buying the appropriate resource. From then on just buy the resources from players and convert them to finished products and sell them.
Basically if you're a gatherer you're making money off off bulk, and if you're a crafter you're making money off margin. If you buy boards at .6 you can craft them into bows or something and sell them to a shopkeeper for .7-8.
Whether you're a resource gatherer or a crafter, more skill = more money per hour. The higher your mining skill the faster you'll get ingots, and if you're a crafter the higher your skill the less you'll waste on failure and the more you'll make an exceptional item which sells for more gold to an NPC.
If you're a gatherer your income is capped by how many you can sell to players, and if you're a crafter you're limited to ??5000g??? an hour and roughly ???20,000g??? a day limit on selling to NPCs. That might not sound like much, but considering a very nice house costs 100,000, and a small house only costs 23,000, it's a pretty good amount.
When you start getting bored of gathering/crafting all the time, it's time to roll your first combat character. There's only one real build everyone is rolling now and that's a swords mage. Make this character on a second account so you can keep both logged in at the same time. Regs are very cheap on this server (1-2gp ea) so 5000 gold or so will get you well on your way to being able to reliably cast the staples of a mage, ebolt and explosion. Once you can cast these without fizzling most of the time, and you have 60-70 skill in Evaluate Intelligence and Meditation, you can go hunt monsters for cash. You'll generally be nuking them down with ebolt/explosion or casting Blade Spirits which is basically a fast and hard hitting monster that fights for you until it's dispelled or it expires. Just keep working up your magery skill as money permits, they get better and better in both PVP and PVE.
If you're planning on making a thief, I'd make one at the beginning on your third and final account and start macroing because the account needs to be 7 days old and the character has to have been logged in 40 hours total before you can join the Thieves Guild and make any income from it. Don't attack blue players on your thief or you'll get kicked out of the guild and then you can't steal from players until your murder counts have expired. The Detective class has similar playtime requirements and are basically gimped until you're in the guild.
Any combat character you make is going to have an associated upkeep with it. For warriors this is armor, weapons, and bandaids, and for a mage this is basically regs. At low levels of skill you're going to be losing money faster than you earn it, or barely breaking even. If it costs you 30g in regs to kill a monster that drops 20g, it's not sustainable without an outside source of income like a crafter. Don't linger too long casting a certain circle of spell if you notice your gains slowing significantly. That's a sign it's time to cast a higher circle of spell. Generally you'll to cast spells that require few/cheap regs because you're going to be casting them hundreds or thousands of times. You're going to be casting them on yourself a lot so you also have to figure in mana, and the cost of greater heal regs if it's a damaging spell.
This isn't a comprehensive guide, but it takes you through roughly your first week or so at which point you can do whatever you want because you'll have decent income. If you have questions about what to do to gain skill, or anything really, consult the wiki first (http://inporylem.com/codex/index.php?title=Main_Page) If the wiki doesn't have the answer ask someone at the bank ingame or ask on the forums and someone will probably help you.
Once you make enough gold per day to pay for however you want to play, the rest is pretty much gravy.
-Use Razor to macro repetitive tasks. Use UO Cartographer to give you a broader overview of where you are in the world. The minimap isn't labelled and it only shows the immediate area so it's not of very much use.
-Despise is the main newbie dungeon, and it's near Britain, but I wouldn't recommend going there, honestly. It's full of things that will poison you, which causes difficulty and expense as a low-level character, and it also has slimes have a chance to corrode weapons every time you hit them. So at low skill levels, it's bad because it's expensive. At high skill levels, it's bad because the monsters drop a very low amount of gold. Until this is fixed, just fight in the woods/graveyard/macro and then go to Shame and fight earth elementals, or some other dungeon of your choosing. Brit sewers is also kind of a dungeon in that you can train skills in there, but it's filled with stuff that drops nothing, and you don't get the 200% skillgain bonus you get in a real dungeon. Its main advantage is being located inside of Britain.
-Don't go AFK outside of town unless you're positive your safe. Don't go AFK in town unless you're in a room full of NPCs because otherwise a thief can clean you out over a period of time. In general, don't go AFK with a bunch of expensive stuff on you because you never know what can happen. Bank it if you can, only have the bare minimum that you need to survive on you.
-If you're not at 100% stamina you can't move through another player, so watch for people trying to box you in in unsafe places. In some cases it's possible to block the only exit which is very bad when you're low on health and get to get away from something.
Your first character should be a crafter of some kind. This character will be your moneymaker. Put your newbie skillpoints into a resource gathering profession, like Mining. Pick a complementary crafting profession if you intend to be a crafter anytime soon. For mining that would be tinkering or blacksmithing. If you just want to gather raw resources, take 50 magery instead of the crafting profession, because magery makes almost any character better. If you just want to gather ingots and sell them to players, go mine for a couple hours (watch out for PKs and thieves, you can sometimes recognize thieves by the fact that they want to stand right next to you wearing a death robe, and you'll definitely recognize PKs by their red name) Especially watch out near the bank and the Town Square. If you're crafting, make sure you craft your wares in the Town Square because your skills will go up twice as fast. For Britain, this is the blacksmith on the far NW part of town. There's a wooden sign on the wall that tells you that you're in the right place. You need to be within 6-10 tiles of the sign to get the bonus.
It ultimate doesn't make a whole lot of difference whether you're a crafter or a resource gatherer, both make decent money in different ways. You probably shouldn't try to do both forever unless you need immediate cash for something, or want to be entirely self-sufficient, because you'll gain skill and therefore income much faster just working up one skill all the time.
You can pull in about 1-2 thousand gold an hour as a fresh crafter or resource gatherer. This is more than enough to keep you in cash for a combat character.
If you're a resource gatherer, get about 1000-2000 of that resource and spam every so often at the bank that you're selling. Right now the going rate for boards is .6-7ea for boards, and about 2ea for ingots (Boards gather faster than ingots since trees are everywhere so it roughly evens out at low skill levels)
If you're planning on going crafting, gather resources and convert them into finished products and sell them to the appopriate NPC shopkeeper until you get 3000-4000 gold and then advertise that you're buying the appropriate resource. From then on just buy the resources from players and convert them to finished products and sell them.
Basically if you're a gatherer you're making money off off bulk, and if you're a crafter you're making money off margin. If you buy boards at .6 you can craft them into bows or something and sell them to a shopkeeper for .7-8.
Whether you're a resource gatherer or a crafter, more skill = more money per hour. The higher your mining skill the faster you'll get ingots, and if you're a crafter the higher your skill the less you'll waste on failure and the more you'll make an exceptional item which sells for more gold to an NPC.
If you're a gatherer your income is capped by how many you can sell to players, and if you're a crafter you're limited to ??5000g??? an hour and roughly ???20,000g??? a day limit on selling to NPCs. That might not sound like much, but considering a very nice house costs 100,000, and a small house only costs 23,000, it's a pretty good amount.
When you start getting bored of gathering/crafting all the time, it's time to roll your first combat character. There's only one real build everyone is rolling now and that's a swords mage. Make this character on a second account so you can keep both logged in at the same time. Regs are very cheap on this server (1-2gp ea) so 5000 gold or so will get you well on your way to being able to reliably cast the staples of a mage, ebolt and explosion. Once you can cast these without fizzling most of the time, and you have 60-70 skill in Evaluate Intelligence and Meditation, you can go hunt monsters for cash. You'll generally be nuking them down with ebolt/explosion or casting Blade Spirits which is basically a fast and hard hitting monster that fights for you until it's dispelled or it expires. Just keep working up your magery skill as money permits, they get better and better in both PVP and PVE.
If you're planning on making a thief, I'd make one at the beginning on your third and final account and start macroing because the account needs to be 7 days old and the character has to have been logged in 40 hours total before you can join the Thieves Guild and make any income from it. Don't attack blue players on your thief or you'll get kicked out of the guild and then you can't steal from players until your murder counts have expired. The Detective class has similar playtime requirements and are basically gimped until you're in the guild.
Any combat character you make is going to have an associated upkeep with it. For warriors this is armor, weapons, and bandaids, and for a mage this is basically regs. At low levels of skill you're going to be losing money faster than you earn it, or barely breaking even. If it costs you 30g in regs to kill a monster that drops 20g, it's not sustainable without an outside source of income like a crafter. Don't linger too long casting a certain circle of spell if you notice your gains slowing significantly. That's a sign it's time to cast a higher circle of spell. Generally you'll to cast spells that require few/cheap regs because you're going to be casting them hundreds or thousands of times. You're going to be casting them on yourself a lot so you also have to figure in mana, and the cost of greater heal regs if it's a damaging spell.
This isn't a comprehensive guide, but it takes you through roughly your first week or so at which point you can do whatever you want because you'll have decent income. If you have questions about what to do to gain skill, or anything really, consult the wiki first (http://inporylem.com/codex/index.php?title=Main_Page) If the wiki doesn't have the answer ask someone at the bank ingame or ask on the forums and someone will probably help you.
Once you make enough gold per day to pay for however you want to play, the rest is pretty much gravy.