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Violent Beard
February 28th, 2011, 01:59 PM
Repair Deeds & Poisoning Deeds. I think it makes sense to have these items in the game, since it's a pretty integral part of both crafts (less so with blacksmithing though), to be able to repair and to be able to poison respectively.

It's not actually feasible economically to hang out somewhere all day and wait for customers to pass by to offer your services.

Anyhow, how about making it a reward for skilling up as well as a money sink. Tinkers could sell blank deeds for a somewhat hefty sum, say 20 gp, which could be turned into either poisoning or repair deeds. You'd have some sort of failure rate at actually creating the repair deed (it could break), similar to repairing/poisoning an actual item. For blacksmithing, the repair deed should be able to fail to repair the item. Just as normal repairing, this should drain some item HP, making it more sensible to purchase repair deeds from blacksmiths with high skill.

For poisoning, the creation cost should be substantially higher (maybe twice the potion cost?), since otherwise noone would sell anything but poisoning deeds. It wouldn't make sense then, since the customer would be better off picking for himself what he wants to poison.

I don't think it needs to be more complicated than this. I would like to stress it harder for poisoning, though. It would make poisoning as a pure craft skill far more viable. Right now I can imagine it's pretty much a pain in the butt to try to integrate poisoned items into your play unless you can apply the poison yourself.

What do you guys think? Would you want these items or not? ^^


***PS: To mimic reality, the repair deeds should occasionaly smelt your item as well.

Downs
February 28th, 2011, 02:15 PM
I'm kinda against this, as it lessens the need for player interaction.

If I need anything that I can't get myself, I hit up IRC to find someone.

Violent Beard
February 28th, 2011, 03:25 PM
The amount of player interaction this currently generates is rounded to about zero.

Voltron
February 28th, 2011, 04:47 PM
Only viable if the poison deeds are only used in an alchemy lab and repair deeds near an anvil and forge.

Then..../signed.

Sargon
March 1st, 2011, 02:05 AM
100% absolutely no to crafting skill deeds. I know it is a foreign concept to some people who played UO in the later years, but players should actually have to interact with each other.

Violent Beard
March 1st, 2011, 01:32 PM
I did play UO back in the day ^^ Even was a huge RP nerd so don't tell me about interacting with people. You just have no idea how nonsensical it is to actually stand around offering your services to repair / poison. At this moment you will find just about zero persons actually doing that, and I predict an additional total of zero upcoming in the future years. You're trying to protect some kind of interaction that actually does not exist. If you want repairs from someone, just go to a crafting square and find people who are skilling up, but noone is actively trying to pawn these services. And please note that the deeds will be more expensive to craft than actually performing the action in person.

Downs
March 1st, 2011, 02:04 PM
I still think you can get around implementing this by using irc/forums

Violent Beard
March 1st, 2011, 02:07 PM
Not really, I wouldn't want to leave whatever I'm doing in order to repair someone's stuff, at least not for a price that is anywhere near reasonable for repairs. ^^ If you are a player who DOESNT have a smith or DOESNT have a poisoner, then push this to Az/Seneschal because otherwise you'd be hard pressed to actually consistently get what you want...

Downs
March 1st, 2011, 02:10 PM
What do you guys think? Would you want these items or not? ^^


Do you really want opinions or just looking for people to support you?

I don't have a smith or a poisoner, but would prefer to not have these deeds in-game, as I feel that going to an npc player run vendor to find a way to repair my gear or poison my weapon cuts out player interaction.

a lot of these things make the world feel too safe imo.

Violent Beard
March 1st, 2011, 02:13 PM
Do you really want opinions or just looking for people to support you?

I don't have a smith or a poisoner, but would prefer to not have these deeds in-game, as I feel that going to an npc player run vendor to find a way to repair my gear or poison my weapon cuts out player interaction.

a lot of these things make the world feel too safe imo.

Umm... looking for a bit of both?

Well I certainly always get a thrill of danger as I repair someone's weapon, right about that! ^^ Anyhow your point is taken, I've already replied to it. Next!

Biohazard
March 2nd, 2011, 12:29 AM
The amount of player interaction this currently generates is rounded to about zero.

you mean this weak point?

xanieeee
March 2nd, 2011, 07:40 AM
I'm a crafter myself and I'm against any skill deeds.

Sorry, Mr. Beard. You're an awesome guy but I just don't like skill deeds at all.

bblaze
March 2nd, 2011, 09:19 AM
I don't like it. Join a guild, help each other out.

Violent Beard
March 2nd, 2011, 06:04 PM
Well, looks like I am in minority here ^^ Anyhow, if you want repairs FOR FREE - Go to Minoc smithy (if I am there).

If you want FREE Greater Poisoning on your weapons - Go to Moonglow bank and look for Deceitful Bread (King of Moonglow), while I'm skilling up!

Stigmas
March 2nd, 2011, 06:15 PM
I like this idea as it would increase the player economy and support people who are not in large guilds. Just don't call them deeds please, you cant deed a repair, a crafted item would be much better fit, such as a sharpening stone use to repair weapons and a distilled poison potion used to poison weapon.

Violent Beard
March 2nd, 2011, 06:27 PM
I like this idea as it would increase the player economy and support people who are not in large guilds. Just don't call them deeds please, you cant deed a repair, a crafted item would be much better fit, such as a sharpening stone use to repair weapons and a distilled poison potion used to poison weapon.

You put it more eloquently than I ever could ^^