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View Full Version : Katana vs Kryss : HEAVEN OR HELL



menancewhite
February 19th, 2011, 02:47 PM
So here comes the old question again:

Katana vs Kryss

Which one swings fastest?
Which one has highest average hit damage?

These were important questions regarding PvP on T2A, it's going to be important here. Looking at old stratics archives here's multiple conflicting reports regarding kryss/tana stats and stuff. So, has anyone gotten around to perform any real testing with these yet?

zato1
February 20th, 2011, 08:02 PM
afaik kryss is for damage, katana is for interrupts

Chesapeake
February 20th, 2011, 08:17 PM
IPY wiki has info on all weapons DoT, average dmg per hit, etc.

hand
February 20th, 2011, 11:17 PM
As Chesapeake says the Wiki has the weapon speed and damage range of the weapons. Are you really asking "What weapon class should I train up fencing or swords?"
Without special moves I can only see archery and macing as the 2 weapon classes that stand out from the rest. Macing as far as i know still takes off more stamina than the other weapon types (if it doesn't then it just suck worst then the others since none can be poisoned) and archery has the range thing going for it.
Swords might be a bit better of a choice over fencing if only for the availability of weapons.

Jack
February 20th, 2011, 11:42 PM
The breakdown is like this.

Archery is decent for tank mages; dont know how it is for dexxers here but it usually aint good.

Maces is good; decent DPS (worse than fencing) but not as good a high end weapon hit as swords (halberd), and, not many 1 handers so it doesnt synergize as well with parry. Macing however has the advantage of stamina draining (though macing weapons cannot be poisoned).

Macing quick weapon is the Q-staff; it ranks well vs kryss/katana.

Fencing has the highest DPS weapons in game; spears, and warforks are decent too. I believe that on IPY spears can be poisoned.

Kryss is fast weapon, here i think *slightly* slower (??) than katana but better DPS.

Swords has the advantage of a good fast weapon with decent DPS (katana), as well as the highest damage weapon in the game after heavy Xbow (the halberd). Makes it good for chasing people.


that's that. Fencing isn't great for tank mages but as a dexxer it just sort of depends on preference.

Ronald McDonald
February 21st, 2011, 04:59 AM
nvm misread

Mssn-F
February 21st, 2011, 10:05 AM
most of this system is wrong

fencing cut through armour better it even says that in the original uo booklet somewhere.
post 98 archery was less effective against people wearing metal types of armour.[as it was op for along time] and was given a 1 second delay in damage rather than chaseing arrows.

normally a katana would hit for more damage per hit than a kryss with armour this kryss was more effective.

Shurikn
February 21st, 2011, 02:06 PM
I don't remember armor being a factor for fencing vs sword. It might have been in the plan to put this in but I guess they never put it in

menancewhite
February 21st, 2011, 04:55 PM
I don't remember armor being a factor for fencing vs sword. It might have been in the plan to put this in but I guess they never put it inArmor factors in that it shaves off you damage dealt per hit by a number instead of a percentage. Which makes slow but high damage weapons better vs heavily armored opponents, but that's not important for this topic.

I did some testing myself, results were pretty accurate to what this page (http://web.archive.org/web/19991013070417/uo.stratics.com/arms.htm) had to say. That is:
*Katana is faster than the Kryss and is better for interrupts
*Katana has same avg damage per hit as Kryss, but lesser spread
*Katana deals higher DPS than the Kryss
*Both of them can be Poisoned

Ugh, I suppose fencing came out a little bit weak here. At least there's still the short spear.

Protocide
February 21st, 2011, 05:47 PM
menancewhite, the poster above me took the info from stratics which is not the same for our server.

correct me if i am wrong but according to the IPY wiki, (if it is correct) both the katana and kryss have the same avg dmg per hit (18.53). Now it says the the avg dmg per sec of the kryss is 13.09 and the katana is 11.86. Therefore, with both of them sharing the same dmg per hit and the kryss has more dps over the katana, the kryss actually hits faster (resulting in more interrupts)

More in depth for those that care. This is because dps = dmg per hit * swings per sec. So therefore, to figure out how many hits per sec, you must do dps/avg dmg per hit = swings per sec.

katana 11.86/18.53 = .6400 swings per sec
kryss 13.09/18.53 = .7064 swings per sec

To farther clarify, over 10 secs the katana will hit 6.4 times, and the kryss will hit 7.064 times (kryss hits more)

The cliffy version:
kryss and katana hit for the same amount each swing.
Kryss has 1.2 more dps than katana.
Kryss hits .0664 (swings per sec) faster than katana

Overall kryss is slighly better than katana, on a direct weapon to weapon comparison, but not by much. The bigger factor is what skill (swords or fencin) has better synergy with your build, due to the other factors like hally (2nd biggest hitiing wep in game) or the 2 highest dps weps in game the short spear and spear.

info from http://inporylem.com/codex/index.php?title=Swordsmanship

Iced Earth
February 21st, 2011, 05:47 PM
Fencing is hard to find a niche for, indeed, but I think the poisonable Long Spears make it stand out.

Long Spears can hit for some nasty damage, putting poison on top of that could be a force for the other weapon skills to reckon with.

Fencing definitely comes off as "The assassin's choice" on this shard. Poisonable Kryss/War Fork and Spears are better options for poisoning than what swords offers.

My fencer template would def have poisoning on it, if I were making a fencer.

menancewhite
February 21st, 2011, 06:06 PM
I didn't check that page before, and there's no info on the history tab for that wiki page. However from what I can tell is that the data from the wiki page is inaccurate. At 99 stam the katana has around 1.05s delay between swings while the kryss 1.15. Which is already a lot faster than what's on the wiki.

The problem with wiki is that most of it is lazy copy paste ripped from some other source and that the guy who pasted it doesn't even say where he pasted it from on the discussion/history tab for that page.

As for Iced, well I don't know. Katana is defenetly better compared to kryss, the swining faster part makes it clear winner when it comes to applying poison. The spear / short spear is so so, people will most probably using 1hand instead for trefresh/cure/gheal. It's just that the kryss vs katana thing kind of disappointed me.

ReputableReprobate
February 21st, 2011, 06:16 PM
I didn't check that page before, and there's no info on the history tab for that wiki page. However from what I can tell is that the data from the wiki page is inaccurate. At 99 stam the katana has around 1.05s delay between swings while the kryss 1.15. Which is already a lot faster than what's on the wiki.

The problem with wiki is that most of it is lazy copy paste ripped from some other source and that the guy who pasted it doesn't even say where he pasted it from on the discussion/history tab for that page.

As for Iced, well I don't know. Katana is defenetly better compared to kryss, the swining faster part makes it clear winner when it comes to applying poison. The spear / short spear is so so, people will most probably using 1hand instead for trefresh/cure/gheal. It's just that the kryss vs katana thing kind of disappointed me.

I think a great deal of IPY wiki information was straight up copy+pasted from here: http://wiki.***********.com/Main_Page which is a pretty well made and accurate wiki imo

Coraz
February 22nd, 2011, 02:49 AM
Hey, do you need poisoning skill on the attacker character to land poisons or can you just poison backup weapons with a mule on this server?

I'm going to use poisoned katanas because I'm already 70 swordsmanship ;\

ReputableReprobate
February 22nd, 2011, 03:09 AM
The rate at which a poisoned weapon strikes a successful poisoned blow depends on the skill of the person who poisoned the weapon, not the person using it. So yes you can just use a mule

Coraz
February 22nd, 2011, 03:35 AM
The rate at which a poisoned weapon strikes a successful poisoned blow depends on the skill of the person who poisoned the weapon, not the person using it. So yes you can just use a mule

thanks I love you