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Barry Chonger
October 29th, 2010, 10:37 PM
Any vets want to comment?

One thing I seek to avoid in free shard's is what UOG does with their "donation shop", what with the selling of skill gold and items.

What was the economy like?, and the staff?
Was there room for pvm?, or was it mainly pvp oriented?
How was skill gain compared to OSI?
Was the combat system based on a certain era of OSI?

Hope someone feel's like answering some of that :P

Thanks.

Diz
October 30th, 2010, 01:06 AM
IPY 1.0 is to UO what Woodstock was to the 60s. You were either there or not, and if you were, then you know. I always describe it that way because it's honestly that type of feeling.

Economy was actually vibrant, except that half the items on player vendors were crafted by "a burly team of negroes" or other super retarded shit. It was a good economy. I would spent my downtime pretty much shopping for Vanqs since I never had a serious crafter.

There was no items-for-donations. None. No handouts.

Staff was quality and very transparent - they would socialize sometimes and generally treat everybody the same. There were moments that didn't go well but they always worked diligently with integrity and honesty 99.999999% of the time.

There was a lot of PvMing, but people like me made your life a living hell. Things will be more accommodating for the non-consensual combat crowd this time around... or at least more forgiving to the victim.

Skill gain was slightly/moderately faster than OSI. Will be slower this time around with a focus on ACTUAL char development, NOT macroing. Play to grow if you wanna grow fastest and actually experience stuff while doing so.

Combat was like butter. It was pretty close to original T2A and definitely required your A-game to succeed in. Crazy good gamers back then, and even crazier ones nowadays.

Barry Chonger
October 30th, 2010, 01:16 AM
That was a great reply.

You've got me exited here haha.

This is a lot like the shard I currently play, its got soul. :P

Looking forward!

Jack Straw
October 30th, 2010, 01:19 AM
You just opened up a can of nostalgia for so many people here.

(Not me, I didn't play IPY1 sadly. The screenshots look great though and the classic free shard crowd is normally the same so I've run into many IPY vets. IPY was the heyday of free shard classic UO, as legend tells it I guess. Haha)

skimmo
October 30th, 2010, 01:53 AM
IPY1 was good. 2.0 hopes to address problems that were there, and add features which I think in general are aimed at creating a coherent social and political structure based on predominantly pvp, as opposed to 'i own u lol' forum flame wars and pointless raping of blue miners by 10 strong red gank squads.

Dess
October 30th, 2010, 05:28 AM
Looking back, I compare IPY to my OSI days. I played mostly the entire time as an orc in Bloodclan. Huge battles at the fort 20 orcs vs even more humans. Constant battles. Playing with Bloodclan now on Revelation and it does not even come close to what IPY was.

Jack Straw
October 30th, 2010, 05:35 AM
Klomp dem oomies!

skimmo
October 30th, 2010, 05:39 AM
Looking back, I compare IPY to my OSI days. I played mostly the entire time as an orc in Bloodclan. Huge battles at the fort 20 orcs vs even more humans. Constant battles. Playing with Bloodclan now on Revelation and it does not even come close to what IPY was.

Off topic, but...The videos/pictures of Revelation that I have seen suggest the world design is kind of, well, bad. Lacking details, towns are basically a grid etc. Correct if wrong.

Elric[GoD]
October 30th, 2010, 06:43 AM
Off topic, but...The videos/pictures of Revelation that I have seen suggest the world design is kind of, well, bad. Lacking details, towns are basically a grid etc. Correct if wrong.

You're not wrong and it didn't take much time for me to realize that Ryan and Co. will not keep revelation up for very long.

Pud.S
October 30th, 2010, 07:49 AM
IPY1 was good. 2.0 hopes to address problems that were..pointless raping of blue miners by 10 strong red gank squads.

Who did this?

I shall have them Court-martialed!


And on topic, let's just say a dude named Skull won a black skirt at the monthly tourney on IPY1 and liked it so much his own wife offered to make one for him irl if it meant he'd spent more time off of IPY.

If you came to play Where in the World is Carmen Sandiego meets Dr. Quandary, you're going to enjoy your stay.

Here you can be sure to find rarity in most everything. IPY1's economy was great, and there was never anyone selling black sandals in IRC. This was forbidden; as true black items were granted for PVP Tourneys only. (Personally I always figured IPY2 would grant pure white items to great PVE accomplishers... but who knows)

What was the economy like? The economy was vibrant and unsaturated for a long time. Players fought for spawns and horded vanqs and powers. A Vanq Katana could cost well over 10k. (But well worth it in the hands of a couple of med-warriors who come to mind) IPY2 claims to have more wear and tear on weaps / equip which will allow more sustainability as crafters.

and the staff? Well, we're now prepared to set sail with one, Captain Hook, and a gimp-footed Smee. Additionally, lead GM Tilly will assist you should you have any troubles with gameplay.


Was there room for pvm?, There wasn't ever much as far as pvm in IPY1; but rather it was generally a method to be perfected, in order to get the gold one needed for other plans.

or was it mainly pvp oriented? pvp dictated most the world since everyone was vulnerable to attack everywhere outside of town; now there's self-serving portal instance dungeons if one isn't so inclined to live too risky.

How was skill gain compared to OSI? Less boring, and actually quite exciting. More house macroing than anything. But IPY2 brings back the bone knight room wall from 97' UO, so now you can get 200% skill gain inside dungeons for fighting skills.

Was the combat system based on a certain era of OSI? Precasting! It's got the best timers for spells and weap swings/shots alike. It's like this: "Hudson: I'm ready, man, check it out. I am the ultimate badass! State of the badass art! You do NOT wanna fuck with me. Check it out! Hey Ripley, don't worry. Me and my squad of ultimate badasses will protect you! Check it out! Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... "

Pud.S
October 30th, 2010, 09:17 AM
Here we have the famous "never ending duel" tournament hosted by player HMU

King Raugh vs SyKo dueled in the finals for over an hour.

http://img225.imageshack.us/slideshow/webplayer.php?id=puds3172306.jpg

or

http://img225.imageshack.us/img225/5980/puds3172306.jpg
http://img808.imageshack.us/img808/998/puds3172310.jpg
http://img541.imageshack.us/img541/715/puds3172314.jpg
http://img89.imageshack.us/img89/4731/puds3172325.jpg
http://img844.imageshack.us/img844/5545/puds3172343.jpg
http://img255.imageshack.us/img255/2789/puds3172347.jpg
http://img545.imageshack.us/img545/886/puds3172354.jpg
http://img502.imageshack.us/img502/4186/puds31800061.jpg
http://img832.imageshack.us/img832/3192/puds3180013.jpg
http://img812.imageshack.us/img812/7777/puds3180015.jpg
http://img828.imageshack.us/img828/7950/puds3180017.jpg
http://img835.imageshack.us/img835/6340/puds3180028.jpg
http://img815.imageshack.us/img815/9513/puds3180036.jpg
http://img819.imageshack.us/img819/8520/puds3180037.jpg
http://img109.imageshack.us/img109/8104/puds31800402.jpg
http://img808.imageshack.us/img808/1520/puds31800403.jpg
http://img266.imageshack.us/img266/9691/puds3180041.jpg
http://img215.imageshack.us/img215/1524/puds3180043.jpg
http://img827.imageshack.us/img827/3857/puds3180045.jpg
http://img837.imageshack.us/img837/5520/puds3180055.jpg
http://img684.imageshack.us/img684/4181/puds3180056.jpg
http://img804.imageshack.us/img804/2803/puds3180057.jpg

PowerArmor
October 30th, 2010, 09:42 AM
Here is what IPY1 was to me, in a nutshell


http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/Trinnyredtown.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/thefirstFBrune.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/professionaloperation.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/pkingformoney.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/killallrpers.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/imetpudsandfd.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/frack.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/chillinatthegy.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/GuardNoob.gif

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/FBSmallHeader.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/TheZergArmy.jpg

http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/PlusFourKillsHP.jpg

e: also this
http://img.photobucket.com/albums/0703/skitari/yo_PA_lemma_use_ya_tama/UOPics/screenshotofthemonth.jpg

yeap

PowerArmor
October 30th, 2010, 09:47 AM
I have about a jillion unsorted screenshots from IPY1. I should really go through them; i've only been putting if off for SIX YEARS

Barry Chonger
October 30th, 2010, 02:51 PM
Revelation's will fail bad, and yea there map is very tame

Great screen shots, esp the very last one at brit.... look's like someone turned the guards off in the rain. :P

Will there be any 3rd party program rules? I think it would be nice to see that aspect of the game limited.

Great posts, thx a ton :)

SoulStealer A.O
October 30th, 2010, 03:00 PM
This website here sums up IPY from start to finish, especially if you never played. http://www.freshtasting.com/

Oxandrolone
October 30th, 2010, 03:39 PM
HMU wrote a pretty good piece on that website. If you want a feel for what IPY1 was like, read that, Azaroth's 'taking it down' post and this epic 16 parter written by violent dave, who cornered the market in potions with some underhanded techniques.


Even you guys who did play would probably enjoy this read:

http://www.citizenscoup.net/index.php/Feature/Violent-Dave-s-IPY-Autobiography.html





Although I have to protest to fku getting labeled a Zerg in PA's screenshot there.

Life was tough for blues in IPY. Either FB or fku or a few other straight pk guilds were constantly patrolling all the hotspots. Granted if you were ready to ditch your spot in a heartbeat you could easily avoid getting pked.

Diz
October 30th, 2010, 04:07 PM
We got death star! (death star!)

Az
October 30th, 2010, 05:02 PM
Looking back, I compare IPY to my OSI days. I played mostly the entire time as an orc in Bloodclan. Huge battles at the fort 20 orcs vs even more humans. Constant battles. Playing with Bloodclan now on Revelation and it does not even come close to what IPY was.

Hoowah!

I welcome Bloodclan back if they'd like to show up. I remember the birth of Bloodclan - the 'illegitimate' offspring of Shadowclan, which would officially have nothing to do with freeshards. Times are different now than they were back then, and as far as UO's future... I'll stop commenting there, actually.

Bloodclan formed first on IPY, and I'm very proud of that.

Az
October 30th, 2010, 05:23 PM
and the staff? Well, we're now prepared to set sail with one, Captain Hook, and a gimp-footed Smee. Additionally, lead GM Tilly will assist you should you have any troubles with gameplay.Tilly is your Tinkerbell. She will assist you should you have a problem with anything or anyone, period. She's not afraid to tell me to eat shit and die if I'm being an ass.

Diz
October 30th, 2010, 06:41 PM
Me either. Eat shit and die!

/ducks and barrell rolls behind couch

PUDS HIT THE LIGHTS!!!

...

THE FUCKIN LIGHTS!!!!

PS - http://www.youtube.com/watch?v=99J0pDFLMOc

Stoner Witch
October 30th, 2010, 06:55 PM
IPY 1.0 is to UO what Woodstock was to the 60s.

this.

Jay
November 1st, 2010, 01:46 AM
Simplest way I can describe my memory of IPY is just that it was the closest experience I've ever had to an oldschool OSI run server on a freeshard. I've played UOSA and whilst it's more "era accurate" it still didn't give me the same feel of an OSI server like IPY 1 did, and I only played it in it's dying days (about the last 6-9 months) so I wasn't even in the thick of it.

Pud.S
November 1st, 2010, 01:46 AM
What was the original IPY like?

Like warm apple pie.

abm
November 1st, 2010, 05:09 AM
Like warm apple pie.

Gosh that movie brings back some early teenage memories.

Severus
November 2nd, 2010, 05:24 PM
Wow, it's dangerous to come in here and read all the old reminiscing. I'm going out to Youtube just to hear the intro music to sate myself for the moment.

Jay
November 2nd, 2010, 10:27 PM
I don't need to go to Youtube to bring back that memory... That song/chest is permanently imbedded in my head.

fatduck
November 4th, 2010, 03:07 AM
like this http://i25.tinypic.com/2lxazxh.gif

abm
November 4th, 2010, 06:23 AM
Whoz da scrub you blurred out?

Pud.S
November 4th, 2010, 05:13 PM
Whoz da scrub you blurred out?

Let's just say he went mad that day and went on a player killing rampage.

Jack Straw
November 4th, 2010, 07:23 PM
I don't need to go to Youtube to bring back that memory... That song/chest is permanently imbedded in my head.

I always play Stones on my guitar, at least the beginning part..

Jay
November 4th, 2010, 10:23 PM
I always play Stones on my guitar, at least the beginning part..

Lol I think I used to do that when I was younger too actually.

Jack Straw
November 5th, 2010, 05:17 AM
It is actually a pretty good intro song.

abm
November 5th, 2010, 05:38 AM
Freaking catchy. I get it stuck in my head often.

Jay
November 5th, 2010, 05:38 AM
You know how when you listen to a CD a lot on repeat when a track finishes you find yourself singing the next one before it even starts? Or it at least plays in your head the couple of seconds beween songs... Well when I think of stones I get about 15 seconds into it (about how long it took me to log in) and then I hear instant footsteps and the song from Minoc.

Ohh and a dog barking.

abm
November 5th, 2010, 05:44 AM
Do you own a dog?

Jay
November 5th, 2010, 06:44 AM
There was always heaps of dogs round minoc...

Diz
November 5th, 2010, 06:47 AM
All you UO music lovers, stay tuned...

Jay
November 5th, 2010, 06:56 AM
I've read bits and pieces you've written about creating uo music files, not sure exactly what they were but are you redoing all the old midi files with a new flavour?

Diz
November 5th, 2010, 07:05 AM
http://www.youtube.com/watch?v=3Y8zDunsKEk

Jay
November 5th, 2010, 07:06 AM
On the iPhone ATM I'll watch it when I get home

Budikah
November 5th, 2010, 07:16 AM
Honestly, it sounded pretty good and I was getting into it... but I didn't like the "bit" type noises... I can't really explain them other than the 8-bit bleep type noises.... then again, this is your remix :)

Interested in hearing the rest of it when its out.

Diz
November 5th, 2010, 07:34 AM
Thank you for your interest and criticism, Budikah! Much appreciated.

It's more than remixing, it's going to be something special...

Brogina
November 5th, 2010, 08:42 AM
I honestly cannot think of anything i care less about than the ambience.

But i suppose to be constructive i need to contribute something. Back at launch of UO those at origin knew their stuff, and decided to implement a closed economic system (see austrian economics). However oblivious to them were 2 very severe complications. First was counterfeiting (gold among other things), and the second was hoarding.

Counterfeiting was ablaze in the early months of UO. Players were able to "dupe" into the millions. As the server was set up, the in game economy was set to only have a specified amount of gold. This duping bugged out the system to the point where the finite gold reserves were quickly emptied, and all in game gold was in the hands of a few (this is also when hoarding became an issue). During this period gold was virtually worthless as those without had no means to acquire, and those with refused to spend. For once all gold reserves were depleted by counterfeiters, monsters no longer spawned gold. Vendors no longer carried gold. No gold in the reserves meant no new spawning gold, anywhere. It was chaos. Initially a barter system was adopted. People would sell and trade goods based upon demand of any specific item and a new, all be it unstable, economy began to emerge.

While the in game world was in chaos (though the average bloke was oblivious to all of this) those at origin were hard at work. First on the agenda was to fix the counterfeiting problem (which took much longer than expected)then ban the accounts of those who counterfeited along with all the gold they have created which had depleted the finite reserves. Once that was done they then had to work on the system itself. Unfortunately stopping counterfeiting and banning the accounts they could find only did so much. Apparently these cheaters were sly enough to not have all their eggs in one basket. By banning the accounts and deleting all chars/items on cheating accounts, they were only able to get back about 30% of what was created. So, they still had a ton of counterfeited gold unaccounted for which they were unable to track down. Which means their finite reserves were still 70% depleted. Combine that with a bad economy where people hoard, and no drains, the reserves were again quickly depleted.

So here Origin is, with a closed economic system in which the designers spent years developing on the verge of collapse. A problem created by counterfeiters and perpetuated by hoarders had the entire UO economy, and consequently game, on the brink of ruin. So, what to do? Well, first they tried to inject new gold into the reserves, or in other words just increase the amount. But no matter how much they injected their attempts were futile, as during this time an in game economic crisis had people hoarding their gold, not spending any of it. So drastic measures had to be taken. Measures which if looked at today, could be considered reasonable. Especially if implemented with a new system AZ and co are creating. (eg taxes into the king system). Here is what they thought up as a means to save their finite reserve system.

-Taxes. Charge fees for maintaining a character in proportion to their property, income, or purchases. Although this would be fairly easy to implement, it is politically explosive.

-One corollary to this idea is to have imperfect tax enforcement. If players are randomly taxed (like an IRS audit) in proportion to their wealth there might be an interesting wealth gamble which takes place which reduces the overbearing perception of a tax.

-Maintenance on real-estate. Make houses or other capital goods deteriorate in such a way that repairing them must be done by an NPC. Adding a similar PC repair skill would only help the hoarding problem if it consumed some resource however what that resource would be is unclear.

-Natural Disasters. Clear out hoards with an occasional storm or quake.

-Lotteries. Like any real-world lottery, rig the numbers so that it collects considerably more than it pays out.

-Consumables. Currently, magical reagents are one of the few consumables. It is just a matter of design to think of more items which provide a useful function but which consume a resource. Increasing the consumables is by far the most politically feasible drain because the players feel they are getting something for their cost – i.e. it isn’t a tax.

-Indulgences. Services such as ‘red hair dye’ which players are willing to pay for but which don’t cost server resources.

-Extreme examples might be titles; for example, 10,000 gold buys a character the title "lord".

-Recycle bins. Provide places where players can dump old junk for cash. This will inflate the gold economy but reduce server overhead (since gold requires fewer server resources then non-gold items).

-Capital good depreciation. Make items which are used to produce other items such as forges, houses, tools, etc. degrade more dramatically with use. This is slightly more politically acceptable than other degradation rules because these items are producing profit while they are functional.

-Housing auctions. Sell houses though auctions instead of fixed prices. This would be particularly helpful in reducing gold inflation.

-Market fees. Specialized taxes for places such as large marketplaces.

These measures were never implemented. They were met with outcry and rage. People left by the thousands and thousands more threatened to leave if any of these were brought into the game. So what did they do? They abandoned the system for an inflationary one. Infinite gold became attainable in UO. The closed system was officially dead.

So the point? I dunno, a brief history lesson. And i suppose a challenge. For Az and Seneschal to succeed where Origin failed. To create a finite gold system that works. Nobody will deny the superiority of a system with no inflation, but many will debate that its not possible. Consider this an official challenge for IPY 3 guys.

Thayn
November 5th, 2010, 01:20 PM
http://www.youtube.com/watch?v=3Y8zDunsKEk


Honestly, it sounded pretty good and I was getting into it... but I didn't like the "bit" type noises... I can't really explain them other than the 8-bit bleep type noises.... then again, this is your remix :)

Interested in hearing the rest of it when its out.

I agree with Budikah on this to an extent. The beat, rhythm, and tempo of both movements (not sure if it's separate movements to the same song, or separate ones) are great.. But in that first movement, the scattered 8-bit "pops" you hear don't feel quite right. Mind you, just the "pops". The 8-bit sounds are really cool when used in close succession, though - Just not at random.

All and all good stuff. Sorry, my musical vocabulary isn't up to snuff. Can't wait to hear more!

Severus
November 5th, 2010, 04:12 PM
Wow, I can't believe I never heard about all of that Brogina. I knew about the duping issues, but I don't ever remember things getting to a point that no more gold was available and some class of rich elite were holding it.

Jack
November 5th, 2010, 04:38 PM
To create a finite gold system that works. Nobody will deny the superiority of a system with no inflation, but many will debate that its not possible. Consider this an official challenge for IPY 3 guys.


I don't see how you can call it a closed economic system or finite gold when gold is actively spawned and dumped into the world through NPCs and mobs... or is the suggestion that there is some form of decay to offset this? (weapon and armour decay doesnt seem like it would be enough to combat inflation)

Diz
November 5th, 2010, 07:14 PM
Thanks Thayn!

The only comment I can make defending the rough sound on those 8 bit stabs is, the songs in the video aren't final mastered or properly EQed so those particular stabs really do sound rough (drawn out stabs aren't as noticable). You're both definitely correct, smoothing those stabs was one of the final mixing processes.

I'm not saying the stabs aren't noticable in final, just sound like they should've to begin with - less edgy. :)

I don't want to give away too much info but, each song is pretty different even though they are all pretty similar and have common themes and roots. I tried to explore each original UO song and just tried to take them all to unique and exciting places.

I guarantee nobody will LIKE them all, but I guess that's the point, I tried really hard to make them all sound different yet simlar. Sounds stupid and hard to explain, but yeah.

I tried really really REALLY hard to make something that people who enjoy either UO or music could appreciate. If not, sorry I tried my best, can't please everyone...

I already accept that 50% of people who check it out will be sad that I didn't do THEIR favorite UO song, or that their favorite song sucks now, etc. It is what it is, worked my ass off on all of it, and I'll be happy with it if even just a couple people enjoy it or whatnot.

But yeah it's going to be different, I'm excited about it, and I just hope people give it a listen. Anything beyond that, good or bad, honestly - I'd be delighted and flattered.

Seneschal
November 5th, 2010, 07:49 PM
So the point? I dunno, a brief history lesson. And i suppose a challenge. For Az and Seneschal to succeed where Origin failed. To create a finite gold system that works. Nobody will deny the superiority of a system with no inflation, but many will debate that its not possible. Consider this an official challenge for IPY 3 guys.


Nice history lesson!

I learned some new things as well.

Az
November 5th, 2010, 07:51 PM
IPY was interesting.

IPY 2 is shaping up to be quite interesting as well.

Budikah
November 5th, 2010, 08:16 PM
Diz, the shit just sounds right with the UO fighting/combat/spell sounds over it.

Diz
November 5th, 2010, 08:30 PM
Theres none of that on the actual music.

Ok fine, GOD DAMMIT I'm giving away another surprise but, there's only one time when you're going to recognize UO sound effects in any of the music.

Sorry if anyone was like, expecting it to be sort of like a film soundtrack with music playing and ambient UO sounds and effects telling the actions behind the music. That would be cool, it was something I really looked into doing for about a month, and decided against and just went with the one "sound effect nostalgia" moment.

Budikah
November 5th, 2010, 08:53 PM
Heh, my point was that the music sounded awesome BEHIND the UO sound effects. I didn't think you put them into that song, I just merely thought it made some pretty good UO in-game music.

Diz
November 5th, 2010, 08:59 PM
Well the idea is that Az will be putting this music into the client, but the music itself will also be available as a free .mp3 download on my site. So yeah it's possible in 2.0 to play with my updated music cueing in at certain points of the game. I dunno how well the two will mesh, but still. Pretty cool.

I've made sure to play around in UO while listening to the music. I personally think they go well together, but that's just my opinion and others might feel they clash or something.

But yeah there is one point in the actual music where sounds from the game are going on as a part of the music so to speak.

Brogina
November 5th, 2010, 09:06 PM
I don't see how you can call it a closed economic system or finite gold when gold is actively spawned and dumped into the world through NPCs and mobs... or is the suggestion that there is some form of decay to offset this? (weapon and armour decay doesnt seem like it would be enough to combat inflation)

There was only X amount of gold in the entire world. Say for example 10m gold per player. The idea was to have gold circulate, and not be created from thin air on monsters (npcs were a whole nother issue that also failed).

Diz
November 5th, 2010, 09:08 PM
Brogina that was changed like a year into UO though... Are you the same person who posted that exact same thing on the blog or are you just repeating it because it was great info and a good read?

Brogina
November 5th, 2010, 09:13 PM
no im the same guy (vonzer). But i personally find it an interesting read so i thought others might as well. I know it didnt last long, but it had a lot of factors working against it, things which imho could be fixed.

Diz
November 5th, 2010, 09:15 PM
Ok do you have that link to the original UO economic essay that you posted on the blog?

With graphs showing all aspects of the original eco flowchart, then patched one, etc?

THATS the shit people should look at and go "ohhh... ok..." for a day.

Brogina
November 5th, 2010, 09:19 PM
http://www.mine-control.com/zack/uoecon/uoecon.html

there are other sources too with GM's and programmers at origin talking about this exact issue. Ill find that and post it too.

Diz
November 5th, 2010, 09:25 PM
Funny, took me 30 minutes to find it and I come to post it and you already did :P

That discussion is really good, it's in this topic - http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/

Oh yeah, other people posted stuff like this in other blog topics - http://www.raphkoster.com/2006/06/03/uos-resource-system/

Brogina
November 5th, 2010, 09:34 PM
that resourse system was a good read.

Jay
November 5th, 2010, 09:42 PM
I like the sound/idea of these remixed tracks, but I'm a sucker for the originals, I just wanna hear them while I play lol and maybe listen to the remix/remake tracks in my own time.

Diz
November 5th, 2010, 09:49 PM
That's the idea Jay, it's all optional.

abm
November 5th, 2010, 09:49 PM
I fell in love with the Tristram song from D2 and consequently downloaded it and made it my study song. Would listen to that junk on repeat for hours.

Diz
November 5th, 2010, 09:59 PM
I honestly do like a lot of different types of music, I know it's a cliche and everybody says that. But I have always paid attention to game music even as a kid. One that comes to mind as I type this message, a PC game, is all of the Sim City games. I can play those games for long periods of time and the music doesn't get old even though it's repetitive and whatnot. Just some cool jazzy stuff. Theres a million others I could name but yeah, point is, game music in 2010 is like a fully accepted genre.

abm
November 5th, 2010, 10:01 PM
Chyeah most big name games come out with a full soundtrack. Simtowers had fun music if I remember correctly.

Barry Chonger
November 5th, 2010, 11:54 PM
But i suppose to be constructive i need to contribute something. Back at launch of UO those at origin knew their stuff, and decided to implement a closed economic system.....

This was an awesome read, great post! I'd be very impressed if Az developed a closed economic system that works.

That you tube video of the IPY fight was pretty cool. I noticed two major things about the pvp combat;

1) Equip casting was not enabled (meaning you can equip a weapon in the middle of casting a spell, but would have to un-equip to drop it). This is a really awesome feature of T2A era combat.

2)Stamina did not seem to effect swing speed. This is another great feature of the T2A combat system that enhances pvp imo.

The music was cool but too much kick drum lol, well done.

Edit: typo

Jack
November 6th, 2010, 12:08 AM
Thanks for the reply Brogina, very interesting read there

Remixninja
November 6th, 2010, 07:12 AM
original IPY was like kicking ass and chewing bubble gum, then running all outta gum

Diz
November 6th, 2010, 08:50 AM
Here's another good read about the early economic systems of UO - http://pixyland.org/peterpan/photo_closeups_bbMW.htm

Brogina
November 6th, 2010, 08:55 AM
Here's another good read about the early economic systems of UO - http://pixyland.org/peterpan/photo_closeups_bbMW.htm

Here is probably the best video on youtube explaining the intricacies of the uo economy and the early days on the origin server. By none other than Lord British himself, Mr.Garriot

http://www.youtube.com/watch?v=Tzwm7t9Xs_o

Barry Chonger
November 6th, 2010, 10:54 AM
ummmm..... Unicorn guy? rofl

Jay
November 6th, 2010, 10:55 PM
Here is probably the best video on youtube explaining the intricacies of the uo economy and the early days on the origin server. By none other than Lord British himself, Mr.Garriot

http://www.youtube.com/watch?v=Tzwm7t9Xs_o

I feel abused.

Rogue Hippo
November 6th, 2010, 11:40 PM
Wow! That video was disturbing!

I have an idea for a new rare... Unicorn Mask. Imagine seeing someone named Unicorn Guy with nothing on but unicorn mask and a katana. That would be more terrifying than the dreadest of Dread Lords.

Dodger
November 9th, 2010, 08:22 AM
You know how when you listen to a CD a lot on repeat when a track finishes you find yourself singing the next one before it even starts? Or it at least plays in your head the couple of seconds beween songs... Well when I think of stones I get about 15 seconds into it (about how long it took me to log in) and then I hear instant footsteps and the song from Minoc.

Ohh and a dog barking.

Im taking the guess that you are JPDuos on youtube? lol