Paladins

From IPY Codex
Revision as of 16:48, 24 September 2011 by Cptsmidge (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Paladins are the embodiment of player justice on IPY. Their primary directive is to bring about a quick and merciless death to other players who are bent on chaos, death, and grief.

Defenders of the helpless and bane of the Undead, Paladins play a vital role in maintaining peace and order throughout Sosaria. Those who answer the call and become Paladins are held to a stricter code of conduct that will confine them with one hand, and empower them with the other.


Start of the Paladin initiation Quest

Contents

Becoming a Paladin

In order to embark on the path of becoming a Paladin, the following criteria must be met:

  • If you are reported for murder, all characters on your account are removed from the Paladin's Guild.
  • You cannot become a Paladin if any character on your account has at least one murder count.
  • You cannot be in the Thieves guild.
  • You cannot join a town militia.

To begin the quest, you must venture to Trinsic and speak to a Paladin on the east side of the city, on Paladin Isle, near the ankh.

Find a Paladin and say:

 Join

The Paladin will send you on a series of quests before he allows you into the Order of the Shining Serpent.

The Paladin Quest

Paladin Shield Spawn

The quest to become a Paladin consists of 3 phases.

  • Phase 1: The Paladin will send you to Deceit to find the Paladin Sword. This sword is placed randomly on the ground. Once you have the sword, return to the Paladin and give him the sword.
  • Phase 2: The Paladin will send you to Hythloth to search for the Paladin Shield. This shield also spawns randomly on the ground. Once you have the shield, return to the Paladin and give him the shield. He will then place both the shield and the sword that you brought him on the ground near the ankh.
  • Phase 3: An invasion will begin, and as an aspiring Paladin, it is your duty to defend the city! The objective is to defend the civilians that spawn, and protect the holy relics you just gathered. If you do not defend the civilians and the relics, you will fail the quest and be forced to start the chain again.


The Invasion

Outside the West Gate of Trinsic on the road, you will find 2 moongates. From these moongates, monsters will spawn in waves that you must overcome.

  • Waves 1-2: The first wave may take a few minutes to begin, so be patient. The first two are fairly easy, mostly Skeletons.
  • Waves 3-5: These waves will become increasingly difficult. First with a Lich, then more than one, then Bone Knights.
  • After these waves, you will get a message warning you that two Daemons have spawned inside the city limits. You must find them, as they do NOT spawn with the other waves. There will be one attacking a civilian, and another on Paladin Island near the relics. Due to the distance between the two, it is NOT advised you attempt to do this phase alone.

Once you successfully defend the the city, you will be admitted into the Order.

Murderer Penalties

When a murderer is killed by a Paladin, he remains dead until resurrecting at the Chaos Shrine, where the murderer is faced with one of two options:

  • The murderer can choose statloss, which will lower all of their skills by between 5 and 15% depending on the number of short term murder counts. This option does not cost any money.
  • The murderer can also choose to pay "reparations", equal to 1000 gold per murder count. Half of this money disappears as a gold sink, the other half is deposited in the bank of the victims, along with a note telling the victim which Paladin avenged them. Choosing this option will preserve all of your skills and stats at their current level.

Both of these options will reset the murderer's short term counts to 4. Staying dead and macroing off counts is still an option.

Dying to a non-Paladin has no new penalties associated with it.

Platinum

Executing righteous justice against vagabonds has it's rewards.. and that reward is Platinum!

Platinum is the standard currency of the Paladin system. Paladins collect platinum coins when a kill shot from a Paladin is placed on a murderer. One silver is rewarded for each short term murder count that the murderer has at the time of death maxing out at 100 coins. These coins are used to purchase other items and equipment available elusively to Paladins that not only benefits you in PvP, but PvE as well!

Platinum is reward only if the murderer has two skills over 70. The skills that qualify are listed below:

  Anatomy
  Swordsmanship
  Macing
  Magery
  Magic Resist
  Fencing
  Stealing
  Tinkering
  Animal Taming
  Archery
  Tactics
  Wrestling
  Evaluating Intelligence
  Hiding
  Stealth


  • Note: Platinum is collected with diminishing returns - There is no benefit to killing Reds and Grey's repeatedly in a short period of time.[More Details Needed]

Paladin Rewards

Paladin Vendor Book
Orb of Holy Sight Map
Marcus, Paladin, with Titles and Paper Doll
Damage caused to Undead by Cloak of the Holy Storm

Reputation? Honor? Of course. But more than that, a Paladin will be able to purchase equipment with the Platinum collected. These items can only be used or equipped by a Paladin, and will break if anyone else tries to.

The platemail armor Paladins wear is especially valuable. It does not block the effects of meditation, and offers a reduced dexterity penalty which makes it superior to normal platemail.

Simply seek out the Paladin Vendor on Paladin Isle in Trinsic, and you will be able to purchase the following items:


Item Description / Statistics
Random Silver Weapon A random silver (Undead Slayer) weapon will be placed in the Paladin's backpack. Slayer weapons are now only found on Paragons.
Paladin Plate Chest
  • Cost: 15
  • Dexterity Penalty: -1
  • AR: 17
  • Medible
Paladin Plate Legs
  • Cost: 9
  • Dexterity Penalty: -1
  • AR: 11
  • Medible
Paladin Plate Helm
  • Cost: 4
  • Dexterity Penalty: -1
  • AR: 7
  • Medible
Paladin Plate Gorget
  • Cost: 2
  • Dexterity Penalty: 0
  • AR: 3
  • Medible
Paladin Plate Arms
  • Cost: 6
  • Dexterity Penalty: -1
  • AR: 7
  • Medible
Paladin Plate Gloves
  • Cost: 3
  • Dexterity Penalty: -1
  • AR: 3
  • Medible
Barricade of Light
  • Cost: 12
  • AR (0 Parry): 2
  • AR (100 Parry): 13
  • Medible
  • Protects against multiple simultaneous spellcasts ("Sync Dumps")
Barricade of Judgement
  • Cost: 25
  • AR (0 Parry): 3
  • AR (100 Parry): 17
  • Medible
  • Can cast spells while equipped.
  • Protects against multiple simultaneous spellcasts ("Sync Dumps")
Orb of Holy Sight Informs players of a murder when they are in the vicinity of one (exact range not known).

A message will state:

  The orb of Holy Light begins to shine brightly.

When this happens, double-clicking on the orb will bring up a map, in the center of of which, a murder has occured!

  • Cost: 7
Sash of the Pure Automatically cast the spell Weaken on any player who attacks the Paladin.
  • Cost: 5
Cloak of the Holy Storm Will damage any Undead NPC monster that strikes the Paladin.
  • Cost: 30

--Azlb11 20:49, 19 July 2011 (UTC)

Paladin Titles

Paladins who excel in their duties of ridding Sosaria of Ne'er-do-wells will also be able to acquire unique titles! These titles are based on the Paladin's performance relative to other Paladins.

Known Paladin titles, in order of acquisition, include:

  • Paladin of Trinsic
  • Holy Knight
  • Aegis of Justice
  • Crusader of Light
  • Unknown Title
  • Vanquisher

--Azlb11 20:24, 19 July 2011 (UTC)

Personal tools