Magery is the Magic Skill that allows your character to cast spells out of your spellbook, using mana and reagents, or to cast a spell from a scroll, using mana only. There are 64 spells in UO, arranged into 8 Circles. The higher a spells circle, the more difficult it is to cast. Certain spells can be less or more effective, depending on the magery and Evaluating Intelligence skills. Magery is an intelligence based skill.
To successfully cast a spell you do not only need the spell in your spellbook and reagents, or a scroll, you also need enough mana and the appropriate magery skill.
Minimum magery requirements for casting spells
The number before the slash indicates the minimum Skill necessary to cast a spell of that particular Circle (appr. 2% chance of success), while the number after the slash indicates the skill level necessary for a 99% chance of casting from that Circle.
* Every skill point from the minimum Skill necessary and beyond provides, approximately, an additional 2% to 3% chance of casting Spells of the this Circle, until the maximum of a 99% chance of success is reached. (Circles 1, 7 and 8 do not follow this guideline exactly).
- First Circle: 4 mana
- Second Circle: 6 mana
- Third Circle: 9 mana
- Fourth Circle: 11 mana
- Fifth Circle: 15 mana
- Sixth Circle: 20 mana
- Seventh Circle: 40 mana
- Eighth Circle: 50 mana
Gaining Magery without Resisting Spells
Training magery without Resisting Spells is less expensive and you can macro in town.
- 0-30 : Training from NPC Mage (costs 200-300 gold)
- 30-40 : Cast Third Circle
- 40-55 : Cast Fourth Circle
- 55-65 : Cast Fifth Circle
- 65-80 : Cast Sixth Circle
- 80-95 : Cast Seventh Circle
- 95-100 : Cast Seventh or Eighth Circle
Gaining Magery with Resisting Spells
(the ranges below apply to both skills)
- 0-30 : Train from NPC Mage* (costs 200-300 gold)
- 30-55 : Cast Fire Field* (1 black pearl, 1 spiders' silk, 1 sulfurous ash)
- 55-60 : Cast Lightning (1 sulfurous ash, 1 mandrake root)
- 60-82 : Cast Energy Bolt (1 black pearl, 1 nightshade)
- 82-100 : Cast Flamestrike (1 spiders' silk, 1 sulfurous ash)
* Firefield can take you from 0 to 55 resist in about half an hour, just cast the spell and run end to end along the longest distance of the field, this should be 5 tiles. If you started with magery at 50 you should also reach about the same magery skill by the time your done. Then simply proceed with the above guide from Lighting Bolt.
Gaining Magery with Resisting Spells Alternate method
(the ranges below apply to both skills and are indicated as real skill not shown)
- 0-30 : Train from NPC Mage* (costs 200-300 gold)
- 30-50 : Cast Fire Field (1 black pearl, 1 spiders' silk, 1 sulfurous ash)
- 50-55 : Cast Lightning (1 sulfurous ash, 1 mandrake root)
- 55-63 : Cast Paralyze (1 spiders' silk, 1 garlic, 1 mandrake root)
- 63-80 : Cast Energy Bolt (1 black pearl, 1 nightshade)
- 80-100 : Cast Flame Strike (1 spiders' silk, 1 sulfurous ash)
Example macro 1
Pause: Mana >= 50 Restock Agent - 1 Wait for target Target Self Pause: .7secs Cast Spell: Flamestrike Wait for Target Target Self IF Mana <= 50 Useskill: Meditation End IF IF SysMessage = "Focus" (From Cannot focus your concentration) Pause 10secs Useskill: Meditation End IF
This example macro uses a restock agent (Razor feature) to allow restocking from a bank box. Furthermore the use of the Meditation skill drastically increases the casting frequency and thus the training-speed. It is only suited to be used within a guard zone, where spells do no damage, otherwise it had to be extended by a hit-points check.
Example macro 2
// Restock Regs Assistant.Macros.IfAction|50|0|5|Black Pearl Assistant.Macros.HotKeyAction|0|Restock Agent-5 Assistant.Macros.WaitForTargetAction|30 Assistant.Macros.AbsoluteTargetAction|0|0|1076267748|2016|1113|14|3701 Assistant.Macros.PauseAction|00:00:02 Assistant.Macros.EndIfAction Assistant.Macros.IfAction|50|0|5|Nightshade Assistant.Macros.HotKeyAction|0|Restock Agent-5 Assistant.Macros.WaitForTargetAction|30 Assistant.Macros.AbsoluteTargetAction|0|0|1076267748|2016|1113|14|3701 Assistant.Macros.PauseAction|00:00:02 Assistant.Macros.EndIfAction // Start casting at 30 mana Assistant.Macros.IfAction|1|1|30 // And at least 50 hit points Assistant.Macros.IfAction|0|1|50 Assistant.Macros.MacroCastSpellAction|42 Assistant.Macros.WaitForTargetAction|30 Assistant.Macros.HotKeyAction|1059| Assistant.Macros.ElseAction Assistant.Macros.HotKeyAction|3002039| Assistant.Macros.WaitForTargetAction|30 Assistant.Macros.HotKeyAction|1059| Assistant.Macros.EndIfAction // Meditate if Mana lower than 30 Assistant.Macros.ElseAction Assistant.Macros.HotKeyAction|1044106| Assistant.Macros.PauseAction|00:00:00.5000000 Assistant.Macros.IfAction|4|0|meditative Assistant.Macros.WaitForStatAction|1|1|30|3600 Assistant.Macros.ElseAction Assistant.Macros.PauseAction|00:00:09.5000000 Assistant.Macros.EndIfAction Assistant.Macros.EndIfAction
This macro example is a copy right out of the Razor Macro Textfile. The macro ensures, that the caster has enough hitpoints to survive the spell (Energy Bolt in this case). If the mana is too low, it starts meditating.
The vendors in Alchemy- and Mageshops sell reagents of all kind. Buying reagents from NPC vendors is the most effective way to acquire them. For prices check the article about Reagents.
A couple of monsters drop reagents as part of their loot. But usually this loot drops don't cover your reagents expenses for killing them. An exception is the use of provocation to kill the monsters, when the investment of reagents for offensive and defensive spells is minimal.
Reagents very sparsely grow in the wilderness. Thus, if you travel the wilderness, you might stumble upon the one or other reagent to increase your reagents stock. But the effort to solely look for reagents in the wilderness is by far not worth the invested time.