Housing
查看中文版 房屋
In Por Ylem features a 1-house per account rule, but players are allowed up to three accounts per IP address.
Contents |
Citizenship
Being a citizen of a town certainly has it's benefits, and one of them is being able to own property within the town limits. This includes traditional player housing, but also the ownership of otherwise un- or under- used buildings that make up the town.
House skill rate is 50% for normal characters, and 100% for O/C/B militia members.
House Variety
Here is the list of the available house types and informations on In Por Ylem 2.0
The prices are indicated at base value, 0% Tax Rate
| Name | Footprint | 0% Tax Cost | Secures | Lockdowns |
|---|---|---|---|---|
| Stone & Plaster house | 7x7 | 24,750 | 3 | 425 |
| Field stone house | 7x7 | 23,925 | 3 | 425 |
| Small brick house | 7x7 | 24,420 | 3 | 425 |
| Wooden house | 7x7 | 23,925 | 3 | 425 |
| Wood and plaster house | 7x7 | 24,420 | 3 | 425 |
| Thatched-roof cottage | 7x7 | 23,925 | 3 | 425 |
| Small stone tower | 8x7 | 49,500 | 4 | 580 |
| Two story villa | 10x11 | 91,245 | 8 | 1100 |
| Sandstone house with patio | 12x9 | 64,646 | 6 | 850 |
| Brick house | 14x14 | 163,350 | 8 | 1100 |
| Two story wood & plaster | 14x14 | 214,500 | 8 | 1100 |
| Large house with patio | 14x14 | 140,250 | 8 | 1100 |
| Tower | 16x14 | 412,500 | 15 | 2119 |
| Small stone keep | 24x24 | 841,500 | 18 | 2625 |
| Castle | 31x31 | 2,448,600 | 28 | 4076 |
You can find pictures of these houses at UOguide : http://www.uoguide.com/Houses
Warning: NPC vendors will buy deeds back from you but at much less than they sell them for.
House Looting
Houses will be fairly secure, in that they will have a limited number of "secure" chests that hold 125 items, and a limited number of lockdowns. Looting in the traditional sense of just getting a key (or inside) and stealing everything in the house, will not be happening on IPY.
House Decay
Houses in UO and IPY will last as long as they are not demolished by the owner or allowed to pass through the final stage of decay known as "In Danger Of Collapsing (IDOC)"
Houses will decay as they did on OSI. This means going from "Like New" all the way to "In Danger of Collapsing". The specific timing for each stage is up to the players to find out, and add here when they know. When a house fully decays, its items are dropped on the ground, and the ground is clear for the placement of any other house that will fit.
| House State | Time Until Next State |
| Like New | ? |
| Slightly Worn | ? |
| Somewhat Worn | ? |
| Fairly Worn | ? |
| Greatly Worn | ? |
| In Danger Of Collapsing | ? |
House Commands
| Spoken Command | Result |
| I wish to lock this down | Locks down an item in your house. |
| I wish to secure this | Secures a container in your house. Each secure container can hold 125 lockdowns. A secure container will immediately occupy 125 lockdowns, whether the container is empty or full, or anything inbetween. |
| I wish to release this | Releases a lockdown item or a secure container. |
| I wish to place a trash barrel | Places a trash barrel right where your character is standing. |
| Remove thyself | Ejects a player or creature from your house. |
| I ban thee | Bans a player or creature from entering your house. |
| I wish to place a strongbox | Co-owner command. When spoken, a strongbox will appear at the co-owner's feet. |
Use an axe or hatchet on a strongbox or similar to remove it.
House Placement Issues
When placing a house, some people experience an issue with the ghosted image of the house being in a different location than the placement cursor. This is caused by the playing window being somewhere other than in the upper left of the client window. Click on the gold border and drag the playing window to the upper left as far as you can. It should be far enough that the top and left borders are no longer visible.
To place a house you must be 3 spaces east and west from any other houses and 5 north to south. The land must be even through the whole house placement area. You can place over most of the plants and things you can walk through.