Welcome to the In Por Ylem Beginner Guide!
How do I get started? How do I get the game running? Click Here: Portal:How To Play
Additionally if you have certain questions feel free to ask for community feedback in the "Trinsic" section on the forums located here:
Other Useful Resources:
In Por Ylem is a free server created in the likeness of the late 1990's massively multiplayer online roleplaying game (MMORPG) Ultima Online. The game is set in the world of Britannia. In Por Ylem is a unique MMORPG that offers freedom and variety that most other MMORPG's on the market fail to obtain. Most MMORPG's tend to direct players from area to area with carefully crafted quests, story lines and events; Ultima Online forgoes these choreographed items and gives the player the ability to make more decisions on their own. Ultima Online could be thought of as a multiplayer Elder Scrolls game with a bit of Grand Theft Auto mixed in. (In fact, Todd Howard of Bethesda [the company that makes Elder Scrolls games] has cited the Ultima series several times as a source of inspiration)
Some features that make Ultima Online unique are the ability to steal items and loot from other players' inventory with the Stealing skill. Or the ability for players to attack each other at any time (however, being in town while attacking another innocent player will result in the guards delivering very swift justice, and if a player kills other innocent players too often outside of town, Paladin justice is likely to follow).
Another unique feature is the ability for players to own Housing. Homes can be private for individual decoration/storage/living or a home can be opened up to the public with vendors, to become a quasi-market for sold goods that are either crafted or gathered by players.
The World: There are 15 towns, 7 dungeons and countless sites filled with wandering creatures to be found across the land of Britannia, all immediately open for the player to explore. All new players created on In Por Ylem begin in the capital city of Britain.
- Towns: Britain, Cove, Jhelom, Magincia, Minoc, Moonglow, Nujel'm, Ocllo, Serpent's Hold, Skara Brae, Trinsic, Vesper and Yew.
- Special Cities: Wind (Special City for Militia Members), Buccaneer's Den (Pirate Island -- No Guards)
Character Advancement: Ultima Online is not a level-based or item-based game, rather a characters skills and statistics affect how powerful the character is.
There are three statistics in Ultima Online:
A full list of skills, their uses and how to improve them can be found here: Skills
What this boils down to is that Ultima Online is less about the items your character has or some arbitrary level. The more a character uses a skill the better it will become. Unlike most MMORPG's, Ultima Online allows the ability for 3 newer players (working as a team) to take down one "Maxed" player.
In Por Ylem Specific Features
Kings: Player Elected Town Kings.
Pirates: Sea-faring raiders! Yar!
Paladins: Defend players and defeat murderers!
OCB: Faction/Town Wars through the Order, Chaos and Balance system.
Detectives: Collect evidence to send players to jail for their crimes.
And more at Features
This section contains some of the most important fundamental information about Ultima Online and In Por Ylem. If you do not read this section (preferably carefully) the game will seem much more confusing than it actually is!
The color of a players name indicates a lot about who that character is, how they play the game and how that real life person will likely interact with you. There are seven different colors that a players' name can be.
Players appearing on the edge of your screen will have their names automatically displayed as they approach, however you can manually click a player on your screen (left click once on their character) to view their status.
- Blue Name: This an innocent player. A blue player can enter town freely and can not be attacked in town without the attacker getting killed by the guards. This will be the most common type of name/player encountered. Characters start the game by default as a blue player.
- Grey Name: A player with a grey name has just performed a criminal action. Players who are criminal can be freely attacked by anyone. It is common for a thief type charterer to become flagged grey after stealing something from a blue. Being grey or flagging as a criminal lasts for 2 minutes after your last criminal action. As a new player, we do not suggest you perform any criminal actions; it will likely get you killed!
Note: New players often unintentionally flag grey by looting the corpses of monsters they did not kill. Looting rights to creatures is determined by the player who deals the most damage to the creature before it dies. Any other player taking loot from a creature that they did not deal the majority of damage to will be flagged grey for 2 minutes.
- Red Name: A player with a red colored name is a player killer. These are players who have killed other innocent players frequently and recently (5 players killed in the last 40 hours). It is highly advised that you run from any and all players with a red name as you know they are a player killer or a (PK). PKs are not allowed in town and if you see one in town call 'guards' and they will be killed instantly. As with grey's (criminals) they can be attacked by anyone, including other Reds.
Guild Member / Guild War & Faction War
- Orange Name: This name color is completely optional. Players will have to deal with greys and reds from time to time, however if a player wises he/she will never be attacked by an orange. A player that is participating in either O/C faction or Guild wars will have an orange name. This means the players' faction or guild is at war with the other player and can freely attack him/her in town without being flagged as a criminal or a murderer. You will not be able to perform beneficial acts (such as heal) on an orange player. Affectionately called OJ's.
- Green name: A player with a green name is a member of your Guild; an ally. You may attack them without being flagged as a criminal for training or duels.
- White Name: A player with a white name will be a part of the Paladins. These are the anti-pk characters and In Por Ylem's way of dealing with player justice and consequences for player killers. It is highly advised you make friends with any and all Paladins you see. They will be extremely helpful to you and it's a good idea to hang around them in dungeons.
Note: Only Reds can see that a player is a Paladin by his name, all other players must assume a Paladin by his armor or title.
- Purple name: Game Master or Game Master controlled monster (with special loot). Game Masters enforce In Por Ylem's Rules and assist players with technical issues. It would be wise to pay attention and do what they say -- unless it is part of a Game Master run event in which the attacking and killing of the "boss" creature is encouraged. Player Statues that are won from the Ogre Lottery (donation item) show up as Purple as well.
Character Creation: Choosing Your Look
The first thing you will need to do before entering Ultima Online is create your character.
The first screen is the basic character creation screen where you can customize the way you want to look. This will include hairstyle, facial hair, hair color, facial hair color, and skin tone. Tailor your look to something that you think will suit you and then select your desired name and advance to the next screen using the right arrow on the bottom right of the screen. Ensure that your look is how you wish to look as changing them is impossible without donation items.
Character Creation: Standard Templates
Now it's time to choose your skills and your stats. As a result of In Por Ylem being modeled after the T2A era you will have four options to choose from. Warrior, Mage, Blacksmith, and Advanced.
Using these templates provides you with slightly more total skill points then you would have if you used the advanced option. By using the advanced function (below) you will have 100 skill points to distribute between 3 different skills while the custom built templates start you off with 160 total skill points. It is advised for new players who want to be the adventurer/fighter type to begin using the Warrior Template, however you can choose whatever suits your play-style.
- Warrior Template: 35 Strength, 35 Dexterity, 10 Intelligence. 50 Tactics, 45 Healing, 35 Swordsmanship, 30 Anatomy
- Mage Template: 25 Strength, 10 Dexterity, 45 Intelligence. 50 Magery, 50 Meditation, 30 Wrestling, 30 Evaluating Intelligence
- Blacksmith Template: 60 Strength, 10 Dexterity, 10 Intelligence. 50 Blacksmithy, 50 Tinkering, 30 Mining, 30 Arms Lore
Character Creation: Custom Template Ideas
While the stock-templates are a very useful way for new players to get up and running with skills that are appropriate for their desired play-style, sometimes a custom touch is needed.
This section will give you some ideas about building a starting character with the advanced template options. As a general rule, you definitely want to be starting off with a high rate of Strength as this stat will directly determine the amount of health points that you start with. The following templates are only a few idea's of how to start off with an advanced template
The resource gatherer template is very useful for any player starting as it will allow you to collect valuable resources that can be sold to the player run economy. For example, with Lumberjacking you can collect logs which are highly saut after for Carpentry and Bowcraft/Fletching. Alternatively Mining will be very useful because the ore that you mine can be smelted down into ingots which are highly valuable to any person who wants to raise Blacksmithy.
The Carpenter template is another great way to make money at the start of the game. With this template you will be able to use Lumberjacking and Carpentry in conjunction to make money. Use your hatchet to chop down tree's which will give you logs. Then use the logs to craft wooden shields through the Carpentry skill. When you have created enough wooden shields head to the carpentry vendor and sell all of your hard earned wooden shields for gold. Check the Towns section for a location of the carpenters depending on the town you are in. Immediately bank your gold.
- Mage with Resisting Spells: 40 Strength, 20 Dexterity, 20 Intelligence. 50 Magery, 50 Resisting Spells
This is an alternative way to start a mage character without using the Mage custom built template. The biggest difference between using the advanced template and the custom built template is that you can choose to start with 50 Resisting Spells. This is one skill that none of the custom built templates start off with but it's a highly valuable skill for practically every template.
- Warrior with Resisting Spells: 50 Strength, 20 Dexterity, 10 Intelligence. 50 Healing, 50 Resisting Spells
This is another variation of the warrior template. Instead of starting with weapon skills you will be starting with 50 Healing and 50 Resisting Spells. Weapon skills will raise fairly quickly at low levels and so will anatomy so this is an option to get a good start with decent magic resist.
It is very important that once you enter the world that you choose a town to become a citizen of. It's recommended that for now you become a citizen of the starting city Britain as this is where you will be based out of for quite a while. In order to become a citizen say "I wish to become a citizen" and click yes to the pop up message. While a citizen of a specific town the vendor prices are greatly reduced, for example reagents will be 1g per. You can check the Citizenship page for more details.
Interacting with NPCs
- If at any point a player, aggressive NPC or monster is attacking within town limits, the player can say the words "guards" and a guard will instantly teleport to the criminal/aggressor of the conflict and eliminate them in a single hit. This is affectionately referred to as getting "guard whacked".
- In order to interact with vendors you can left click on them which will open up a list of options such as buying and selling. Conversely you can type to the vendors for example saying "vendor buy" next to a vendor will open the list of items available for purchase.
- The same can be done to sell items to a vendor with the words "vendor sell". Note: Vendors only buy goods related to their trade, IE: butchers buy meat, blacksmiths buy armor.
- Every city will have a bank which is important for storing your goods, your bank is tied to your character and not the town. To access your bank box simply approach a bank or a bank teller and say the word "bank". If you place an item in your bank in one town you will be able to pull it out in another town. It is recommended to read the Interface Guide as this will deal with creating macro's that will interact with vendors.
- A huge range of items can be purchased from the vendors in town. You will need to locate the correct vendor shop if you are looking for a specific item. For example the blacksmith shop will carry armor, and weapons, while the mage shop will carry reagents for casting spells, and scrolls for your spellbook. It is advised you look at the Towns section for a map of the town you're in and the location of all the important shops.
Healing Yourself and Staying Alive
- Before leaving the safety of town to adventure it is extremely important for a player to know the location of the healers within said town (for Britain it is the small brown hut next to the building you we're outside of when you started the game; look for an NPC named "Tilly the Healer" -- these brown robed NPCs can return dead players to life) Death is almost certain to occur at some point in a new players' experience and knowing how to return to life and retrieve your corpse is imperative.
- The best way to keep yourself healed as a new character is by using the Healing skill. All you need are bandages (can be bought from a tailor) which you can then use on yourself to stay healed. Bandaging takes time to do, it may take 15 seconds to heal yourself with a bandage and the more you are hit while you're applying a bandage the greater chance you have to fail using it.
- If a player is a near a town and is in trouble of dying it is advisable to run back into town and say the word "guards" -- a guard will instantly teleport onto the aggressive creature (or person) and kill it with one hit.
- The higher your Healing skill gets the more health you will be able to heal and you will have a greater success chance to use a bandage. As your Healing skill gets higher you will be able to cure poison and resurrect other players. It is highly advised before you do any sort of fighting you have some bandages with you.
- The Anatomy skill is a secondary skill for healing and it's important to eventually skill up anatomy if you want to cure poisons or resurrect other players.
- While Healing provides one way to heal through the use of bandages the Magery skill allow you access to certain spells which are excellent for healing yourself or other players. You will be able to cast Mini Heal. Greater Heal, Cure poison, and Resurrection. In order to cast these spells you will need the specific reagents used for that spell which can be purchased from the mage shop.
Dealing with Death and Resurrection
- Oops! You died. Now what? If you are dead, your screen should appear to be in black and white, this means you're a ghost! Other players cannot see you unless you are in war mode (toggled with tab) and when you speak other players simply see "OoOooooOOo" above your character. You cannot interact with the world in any way other than exploration and movement.
- First thing to do is return to life through resurrection. There are a few ways to do this. First is to either find a wandering NPC healer in the wilds, the second is to return to town and resurrect at the NPC healer house and the third is to find a player with either high magery or high healing+anatomy to return you to life.
- A player mage attempting to return you to life will cast the spell "An Corp" on you, if you see a player trying to cast this spell around you while dead, ensure you are in war mode and await the resurrection, be sure to thank the player.
- OK! Now we're alive and in an all white robe. But where's my gear? All items you had on your character at the time of death remain on your corpse (that exists exactly where you died). Note: Any items that you started the game with will be in your backpack upon returning to life, these are refereed to as your "newbied" or "blessed" items.
- Now you have a few options, resupply at the bank and attempt to fight your way back to your point of death to retrieve your items, sneak back to your corpse with hiding and/or stealth (if you have them) or employ the help of other players (a good reason to be a part of a guild). If you were killed by a murderer it might be wise to wait a few minutes before running back to your corpse with new gear.
- Frequently put extra loot or gold in the bank and only carrying the bare essentials with you. Basic weapons and armor are very cheap and can be quite expendable so don't sweat it if you do happen to die and lose your items.
- By Foot: Grab your gear and start running, your Dexterity is your limit.
- By Moongate: Similar to the 'by foot' method, only faster. Moongates exist outside every town in the world. Moongates are all connected to one another, simply walking into one over and over will spew the player out across the world in different locations. For directions to a Moongate ask another player for directions (but be weary of people who say they will "take" you there)
- By Recall: Head to a mage shop in town and buy a Recall scroll and drop it into your spell book or simply double click the scroll itself (one time use). Find a rune to a location you wish to travel either in a rune library or with a rune you have marked yourself with the Mark spell.
- By Boat: Boats can be purchased from other players and then used in water. Buying and using a boat is not suggested for new players. For more on boats go here: Boats
- By Gate Travel: Gating works just like recalling except for the fact that a blue moongate-ish portal is opened up for all players (anyone) to go back and forth through for the duration of the spell.
- Do not attempt to go into random gates that players have created in town. You never know where they might take you. If the gate is leading outside of guards you will have a warning message appear. Be advised if you see the warning message. These could lead you into a trap or somewhere very unsafe for you.
Other General Gameplay Tips
- The Britain Graveyard is a great place for brand new characters to explore and adventure. It is north out of Britain, has relatively easy monsters and does not allow player-killers.
- Keep all gold and items that you might not want to even risk losing in your bank. Your bank box is for you only and no one else can view or access it but you. Make frequent bank stops to drop off gold and items after a good amount has accumulated.
- Be kind to other blue players. If you see another player in your area taking a good amount of damage, or gets poisoned, help them out -- they will likely do the same for you if you end up in that situation.
- Party up and/or join a guild, there is safety in numbers. Having a party to adventure with allows your entire group to accomplish more than any of you could individually. Additionally, PKs are more reluctant to attack a group of 6 well stocked and prepared opponents than 1 lone target with half mana.
- If you want to stay safe from being murdered, stay within town limits, or travel with more experienced players. Learning the skill Hiding can be very useful.
- Carry a recall rune and recall scroll, or pay an NPC mage 100 gold for 35 Magery so you can cast recall over and over with reagents. Not only does this make travel faster but it can also help with escape from monsters / PKs.
- Always keep at least two tiles between you and another player (unless you trust them). A character wearing shotty looking clothing with limited armor and/or weapons that walks right up to your character without saying anything is likely a thief...keep your distance from him.
- Conversely, never walk right up to another player. It is common practice to never get closer than 1 tile from another player.
- It is also worth noting that most characters who flag grey in a dungeon do so intentionally and are attempting to coax newer players into attacking them. Likely these players will be highly skilled and accustomed to fighting in dungeons; it is wise to only attack a grey when one is certain of victory.
- Resource gathering can be a great way to make money. Mining or lumberjacking within the town limits is a great way for new players to make money. Convert the iron into ingots, and the logs into boards, and sell them to other players at the bank or on the forums.
- Fishing is also an excellent way to get a characters funds started. Having a fisher constantly fish in town can net 1000 fish steaks a day, which can be sold to NPC fishermen for 1 gold each. 1000 gold to a new player can be a significant boost to obtaining gear in order to hunt and/or train.
See Making money.