Anatomy
From IPY Codex
Anatomy is a Combat Skill ranging from 0-100. It is tied closely in with Weapon Skill, and allows the player to estimate the Strength and Dexterity of the target. It is similar to the Evaluating Intelligence skill's effect on Magery.
The target may be any living creature. Dead and non-living material does not have an anatomy. The player will not receive a direct answer, such as "That has a strength of 100 and a dexterity of 54" but rather would see something like "That is superhumanly strong and somewhat agile".
Contents |
Anatomy Skill Response to DEX/STR Conversion
| Skill | Response (DEX) | Response (STR) |
|---|---|---|
| 0-9 | "Like they barely manage to stay standing." | "Like they would have trouble lifting small objects." |
| 10-19 | "Very clumsy." | "Rather Feeble." |
| 20-29 | "Somewhat uncoordinated." | "Somewhat weak." |
| 30-39 | "Moderately dextrous." | "To be of normal strength." |
| 40-49 | "Somewhat agile." | "Somewhat strong." |
| 50-59 | "Very agile." | "Very strong." |
| 60-69 | "Extremely agile." | "Extremely strong." |
| 70-79 | "Extraordinarily agile." | "Extraordinarily strong." |
| 80-89 | "Moves like quicksilver." | "Strong as an ox." |
| 90-99 | "One of the fastest people you have ever seen." | "One of the strongest people you have ever seen." |
| 100+ | "Superhumanly agile." | "Superhumanly strong." |
Skill gain
Medium
Anatomy Bonuses
To Damage Dealt
Every 10 points of Anatomy yields a +2% Damage bonus to your attack (see the break down below)
| 10 Skill: +2% Melee Damage |
| 20 Skill: +4% Melee Damage |
| 30 Skill: +6% Melee Damage |
| 40 Skill: +8% Melee Damage |
| 50 Skill: +10% Melee Damage |
| 60 Skill: +12% Melee Damage |
| 70 Skill: +14% Melee Damage |
| 80 Skill: +16% Melee Damage |
| 90 Skill: +18% Melee Damage |
| 100 Skill: +20% Melee Damage |
Other Benefits
- 60.0 Anatomy + Healing allows you to cure poison with your bandages.
- 80.0 Anatomy + Healing allows you to resurrect the dead with your bandages.
Anatomy Macro
Download and install Razor.
Record a macro that looks like the following:
Use Skill: Anatomy Wait For Target Target Pause 1000
- Tip: It's best to find a stationary NPC as the target, so it does not wander off.
- Combat Skills
- Weapon Skills
- Supporting Skills