Anatomy

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Anatomy is a Combat Skill ranging from 0-100. It is tied closely in with Weapon Skill, and allows the player to estimate the Strength and Dexterity of the target. It is similar to the Evaluating Intelligence skill's effect on Magery.

The target may be any living creature. Dead and non-living material does not have an anatomy. The player will not receive a direct answer, such as "That has a strength of 100 and a dexterity of 54" but rather would see something like "That is superhumanly strong and somewhat agile".


Contents

Anatomy Skill Response to DEX/STR Conversion

Skill Response (DEX) Response (STR)
0-9 "Like they barely manage to stay standing." "Like they would have trouble lifting small objects."
10-19 "Very clumsy." "Rather Feeble."
20-29 "Somewhat uncoordinated." "Somewhat weak."
30-39 "Moderately dextrous." "To be of normal strength."
40-49 "Somewhat agile." "Somewhat strong."
50-59 "Very agile." "Very strong."
60-69 "Extremely agile." "Extremely strong."
70-79 "Extraordinarily agile." "Extraordinarily strong."
80-89 "Moves like quicksilver." "Strong as an ox."
90-99 "One of the fastest people you have ever seen." "One of the strongest people you have ever seen."
100+ "Superhumanly agile." "Superhumanly strong."

Skill gain

Medium

Anatomy Bonuses

To Damage Dealt

Every 10 points of Anatomy yields a +2% Damage bonus to your attack (see the break down below)

10 Skill: +2% Melee Damage
20 Skill: +4% Melee Damage
30 Skill: +6% Melee Damage
40 Skill: +8% Melee Damage
50 Skill: +10% Melee Damage
60 Skill: +12% Melee Damage
70 Skill: +14% Melee Damage
80 Skill: +16% Melee Damage
90 Skill: +18% Melee Damage
100 Skill: +20% Melee Damage


Other Benefits

  • 60.0 Anatomy + Healing allows you to cure poison with your bandages.
  • 80.0 Anatomy + Healing allows you to resurrect the dead with your bandages.


Anatomy Macro

Download and install Razor.

Record a macro that looks like the following:

 Use Skill: Anatomy
 Wait For Target
 Target
 Pause 1000
  • Tip: It's best to find a stationary NPC as the target, so it does not wander off.


Combat Skills
Weapon Skills
Supporting Skills
Personal tools